Greetings all!
The lack(or complete absense) of detail in many of Orbiter's default bases is a pet peeve of mine. It just doesn't feel right taking off from Wideawake only to land on a featurless plain.
My Objective is to build up several of the default bases (on Earth and beyond) to a WAI level of detail while providing a standardised set of building blocks for others to use in thier own bases.
This is my first project, (and attempt at mesh editting) so suggestions and feedback are not only welcome but encouraged.
Special Thanks to AR81, WHAP, Orb and all those who've been patient with my incecant questions in other threads.

***Brighton Beach***
With the advent of SSTO Space Planes and commercial spaceflight there was resurgence of interest in Lunar colonization/tourism. Established in 20XX Brighton Beach is the Moon's primary logistical hub. The base acts as a way-station for sight-seers and those traveling to the more remote bases on the "dark side". Minerals and Fuel, refined on the surface, are also launched for use by orbital industries.
Reactive thrusters make a mess, and FOD (foreign object damage) is a real threat. To protect the base and other vessels from the lunar dust and (sharp rocks) kicked up by engine back-blast, thick berms have been constructed out of lunar concrete around the primary landing pads.
(These pictures are a work in progress, textures and support equipment are pending)
Other Planned improvements to BB:
*large loading dock and Short Runway for XR5 and larger(Arrow) class Vessels
*Hab Area and Mineral processing facility at far end of tram-line.
*Lights, Billboards, and other fluff. (mainly around tram-line and hab area)
*3D terrain/Surftiles either my own or someone else's (if i can get permission).
*UCCGO scripted "Dance"
Other Bases Planned:
Olympus
China Lake (Part of my old stomping grounds)
Groom Lake :rofl:
Suggestions?
The lack(or complete absense) of detail in many of Orbiter's default bases is a pet peeve of mine. It just doesn't feel right taking off from Wideawake only to land on a featurless plain.
My Objective is to build up several of the default bases (on Earth and beyond) to a WAI level of detail while providing a standardised set of building blocks for others to use in thier own bases.
This is my first project, (and attempt at mesh editting) so suggestions and feedback are not only welcome but encouraged.
Special Thanks to AR81, WHAP, Orb and all those who've been patient with my incecant questions in other threads.

***Brighton Beach***
With the advent of SSTO Space Planes and commercial spaceflight there was resurgence of interest in Lunar colonization/tourism. Established in 20XX Brighton Beach is the Moon's primary logistical hub. The base acts as a way-station for sight-seers and those traveling to the more remote bases on the "dark side". Minerals and Fuel, refined on the surface, are also launched for use by orbital industries.
Reactive thrusters make a mess, and FOD (foreign object damage) is a real threat. To protect the base and other vessels from the lunar dust and (sharp rocks) kicked up by engine back-blast, thick berms have been constructed out of lunar concrete around the primary landing pads.
(These pictures are a work in progress, textures and support equipment are pending)
Other Planned improvements to BB:
*large loading dock and Short Runway for XR5 and larger(Arrow) class Vessels
*Hab Area and Mineral processing facility at far end of tram-line.
*Lights, Billboards, and other fluff. (mainly around tram-line and hab area)
*3D terrain/Surftiles either my own or someone else's (if i can get permission).
*UCCGO scripted "Dance"
Other Bases Planned:
Olympus
China Lake (Part of my old stomping grounds)
Groom Lake :rofl:
Suggestions?
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