By request.
The Avro Arrow:
http://en.wikipedia.org/wiki/Avro_Canada_CF-105_Arrow
This is what I so far:
[URL]http://dl.dropbox.com/u/71242599/avarrow3.zip
[/URL]
I think I have the thrusters right. still working on a textures
//fires ab if thrust >95%
if (GetThrusterLevel (th_first[0])>.95){
SetThrusterLevel(th_AB[0],1);
SetThrusterLevel(th_AB[1],1);}
if (GetThrusterLevel (th_first[0])<.95){
SetThrusterLevel(th_AB[0],0);
SetThrusterLevel(th_AB[1],0);}
Updated the mesh and dll
The Avro Arrow:
http://en.wikipedia.org/wiki/Avro_Canada_CF-105_Arrow
This is what I so far:
[URL]http://dl.dropbox.com/u/71242599/avarrow3.zip
[/URL]
I think I have the thrusters right. still working on a textures
Code:
const double ISP = 50000.0;//isp main
const double ISPAB = 250000.0;//isp AB
const double MAXMAINTH =55600;
const double MAXMAINTHAB =48930;
Code:
th_first[0] = CreateThruster (_V(-.749,0,-10.7), _V(0,0,1), MAXMAINTH, TANK, ISP);
th_first[1] = CreateThruster (_V(.749,0,-10.7), _V(0,0,1), MAXMAINTH, TANK, ISP);
th_AB[0] = CreateThruster (_V(-.749,0,-10.7), _V(0,0,1), MAXMAINTHAB, TANK, ISPAB);
th_AB[1] = CreateThruster (_V(.749,0,-10.7), _V(0,0,1), MAXMAINTHAB, TANK, ISPAB);
//fires ab if thrust >95%
if (GetThrusterLevel (th_first[0])>.95){
SetThrusterLevel(th_AB[0],1);
SetThrusterLevel(th_AB[1],1);}
if (GetThrusterLevel (th_first[0])<.95){
SetThrusterLevel(th_AB[0],0);
SetThrusterLevel(th_AB[1],0);}
Updated the mesh and dll
Last edited: