craigh
New member
Hi,
New here, long time sporatic user of Orbiter.
Long ago on the M6 site I recall seeing some discussion on the use of Autocad for building objects, ships, etc. for Orbiter but I don't recall any details.
For sure, one cannot go directly from AutoCad's .dwg format to .msh, the software simply wasn't designed for gaming. It is however a highly powerful drawing tool.
1) Has anyone in this community experience with AutoCad ship building and are they willing to provide some advice, conversion tool links, or pointers?
2) I'd like to get some sort of understanding as to why AutoCad is/isn't a good tool for a task like Orbiter.
I've been playing with some 3D design in the tool and use it extensively for work. I'd rather not go through the learning curve on Animator or GMax if I can avoid them (I've enough other software on the computer as it is!).
In the end, I'd really like to start contributing back to the community and learn the ins and outs of modding for Orbiter.
Thanks!
CraigH
New here, long time sporatic user of Orbiter.
Long ago on the M6 site I recall seeing some discussion on the use of Autocad for building objects, ships, etc. for Orbiter but I don't recall any details.
For sure, one cannot go directly from AutoCad's .dwg format to .msh, the software simply wasn't designed for gaming. It is however a highly powerful drawing tool.
1) Has anyone in this community experience with AutoCad ship building and are they willing to provide some advice, conversion tool links, or pointers?
2) I'd like to get some sort of understanding as to why AutoCad is/isn't a good tool for a task like Orbiter.
I've been playing with some 3D design in the tool and use it extensively for work. I'd rather not go through the learning curve on Animator or GMax if I can avoid them (I've enough other software on the computer as it is!).
In the end, I'd really like to start contributing back to the community and learn the ins and outs of modding for Orbiter.
Thanks!
CraigH