Project ATHLETE

Well actually All of them can be moved. What you can't see is it there is a limb that when all limbs are chosen it moves and set the height. When you press align all limbs align to that one.

I think I could make a gripper vessel that sets on the ground but could be attached to the hub of a limb and then switch to the gripper vessel and it then could attach to things?
 
Yes. Once Michael and I get this vessel worked out. An adapter will be needed to fit the Athlete on her.
 
So, I was trying to find an efficent method of getting ATHLETE on the ground at Mars, and I found that the [ame="http://orbithangar.com/searchid.php?ID=6429"]BM lander[/ame] is a good choice.

 
Ok. I have run across a vector issue.

On the Athlete we are adding attachment points for a tool. But because the halves open the attachment needs to move with the animation. So I made it like a robotic arm.

So this is how I have the attachment set.
Code:
ATT1 = CreateAttachment(false, _V(2.514, .15, 1.443), _V(0.894, 0, -.447), _V(0, 1, 0), "ATT1", false);

But because it is a tip of a robotic arm I have it set like this:
Code:
ATT1_pos[0] = _V(-2.514, .15, 1.443);
	ATT1_pos[1] = _V(-1.669, .15, -2.113); //0.894, 0, -.447
	ATT1_pos[2] = _V(-2.514, 1.15, 1.443);

Code:
xp7 = ATT1_pos[1] - ATT1_pos[0]; normalise(xp7);
	xr7 = ATT1_pos[2] - ATT1_pos[0]; normalise(xr7);
	SetAttachmentParams(ATT1, ATT1_pos[0], xp7,xr7);



The math seems correct but when it normalizes then it is wrong.

Athletevector_zps07c0f205.jpg


In Orbiter it puts it at .231,0,-.973
 
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