- Joined
- Jan 7, 2008
- Messages
- 5,814
- Reaction score
- 869
- Points
- 203
- Location
- Earth
- Website
- orbides.org
- Preferred Pronouns
- she/her
Some of you might remember this:
[ame="http://www.youtube.com/watch?v=1gZN-5hl428"]YouTube- Visosad 070426 vessel-vessel collision detection demo[/ame]
Now, i've been thinking - full collision detection might not work, but small-scale, shoot-repel should work fine.
So, why not redo the old-times-classic asteroids game in Orbiter?
Here is the sample:
http://orbides.1gb.ru/orbf/tw-100108-1.zip
The thing is a revived and cleaned up Meshland, now known as Collision SDK for ground and Trainwreck for vessel-vessel.
Install & use:
Turn on WeapMFD and trainwreck-core modules, run (ml)DG-cube scenario.
Left shift+B to fire.
(Gravity is disabled by design).
That's the platform, not quite "Asteroids", but hopefully interesting.
Does it work as expected for you?
What do you want to see being made on it?
[ame="http://www.youtube.com/watch?v=1gZN-5hl428"]YouTube- Visosad 070426 vessel-vessel collision detection demo[/ame]
Now, i've been thinking - full collision detection might not work, but small-scale, shoot-repel should work fine.
So, why not redo the old-times-classic asteroids game in Orbiter?
Here is the sample:
http://orbides.1gb.ru/orbf/tw-100108-1.zip
The thing is a revived and cleaned up Meshland, now known as Collision SDK for ground and Trainwreck for vessel-vessel.
Install & use:
Turn on WeapMFD and trainwreck-core modules, run (ml)DG-cube scenario.
Left shift+B to fire.
(Gravity is disabled by design).
That's the platform, not quite "Asteroids", but hopefully interesting.
Does it work as expected for you?
What do you want to see being made on it?