Here we go. Along with my Shuttle PB Mk2 project, I started this one with an idea: how simply can Orbiter scenarios can be handled ? The answer was definitely AOSP.
So, what is AOSP ?
It is a bunch of classes that allow developers using whatever .NET language to create, modify and save Orbiter Scenarios. It's a challenging project for me, and I sure will learn a lot about coding on this one too.
AOSP will provide the developer a nice set of classes, which are much easier to play (I mean, code) with, and will provide better results than a hard-coded parser from scratch.
Everything will have its own class: A class for the environment, one for the current camera, one for the ships, one for ... you get the point.
I'll love to AOSP !
First, stop. AOSP is only a verb for me. :lol:
Wait a little. AOSP is at its "starting" state, and little was done. If you like to help me, contribute to the project.
I'll love to help you !
Nicest thing I've ever heard !! Link to the Sourceforge repo at the end of the entry. I accept you in the dev team !
What about me, who don't code and still enjoy Orbiter and its 3rd party tools ?
The Sourceforge link will have downloads of the latest versions of AOSP. If asked, it is here to download the binaries.
Why Shuttle PB Mk2 and AOSP at the same time ?
Because I love to have some projects in progress at once. Because I love coding. Because I love Orbiter. And trust meI'm an engineer, both developments will not take longer because of each other. I'll just pass more time behind a Visual Studio window, that's for sure 
Link to the repository: http://sourceforge.net/projects/orbaosp/
So, what is AOSP ?
It is a bunch of classes that allow developers using whatever .NET language to create, modify and save Orbiter Scenarios. It's a challenging project for me, and I sure will learn a lot about coding on this one too.
AOSP will provide the developer a nice set of classes, which are much easier to play (I mean, code) with, and will provide better results than a hard-coded parser from scratch.
Everything will have its own class: A class for the environment, one for the current camera, one for the ships, one for ... you get the point.
I'll love to AOSP !
First, stop. AOSP is only a verb for me. :lol:
Wait a little. AOSP is at its "starting" state, and little was done. If you like to help me, contribute to the project.
I'll love to help you !
Nicest thing I've ever heard !! Link to the Sourceforge repo at the end of the entry. I accept you in the dev team !
What about me, who don't code and still enjoy Orbiter and its 3rd party tools ?
The Sourceforge link will have downloads of the latest versions of AOSP. If asked, it is here to download the binaries.
Why Shuttle PB Mk2 and AOSP at the same time ?
Because I love to have some projects in progress at once. Because I love coding. Because I love Orbiter. And trust me
Link to the repository: http://sourceforge.net/projects/orbaosp/