phucnguyen580754
New member
I'm thinking about making a project to remaster Orbiter 2016 with Ray Tracing and DLSS 3.5 supported using NVIDIA RTX Remix (Up from d3d9 to d3d11/12). In addition, I can use RTX Remix to enhance and upscale high-resolution texture for Orbiter 2016 assets and addons. I want to learn more from experienced guys here about Orbiter vessel and scenery format (Is it compatible/ Can I convert these models for using with 3d modelling softwares (Ex. Blender) and How D3D9 graphic in Orbiter 2016 work?...). I hope that this project will enhance Orbiter graphic experience way much better than the default d3d9 client (Especially with NVIDIA graphic cards).
Here is the link of RTX Remix: https://www.nvidia.com/en-us/geforce/rtx-remix/
Any Ideas?



Here is the link of RTX Remix: https://www.nvidia.com/en-us/geforce/rtx-remix/
Any Ideas?



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