Idea A few UMMU ideas.

Pyromaniac605

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I had a few ideas that could be used to improve UMMU.
1. Animations, wouldn't in be great if the UMMUs walked along the ground and reacted to the sudden jolt of a parchute slowing their descent? I'm nut quite sure how possible this is but it would be great.
2. Grappling, yes you can already grab UCGO boxes, turbopacks and other UMMUs but wouldn't it be great if you could grapple vessels. For example you are on EVA on a space station and so you don't drift away you can grab the station and shuffle along the side.
3. Tether, another useful item to use while on EVA, don't want to float away from Atlantis now do we?

I'm sure more will come to my mind later but thats it for now.

Darren

Edit: I'm not saying that UMMU is bad, but it is far from perfection.
 
Good plans, I look forward to seeing how you plan to implement them! :thumbup:
 
Yeah I really have the programming skills to do that. (not)
I was just stating some ideas doesn't mean I expect anyone to implement them.

Darren

Edit: I couldn't do any of that no matter how much I wanted to.

Edit2: 2 could in theory be done by freezing the UMMU relative to the vessel and then being locked to only move lateraly along the ship couldn't it?

Edit3: @Above edit, note the in theory part.

Edit4: Is there any language you can use other than C++ for Orbiter?
 
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Is there any language you can use other than C++ for Orbiter?

Not practically. Dlls can of course be exported from other languages, But you won't be able to interface with the Orbiter API, unless you write a wrapper for it first. I think Face once started to make a .net wrapper, which means that with that one you could also use visual basic, but I don't think he ever finished that one.

Animations, wouldn't in be great if the UMMUs walked along the ground and reacted to the sudden jolt of a parchute slowing their descent? I'm nut quite sure how possible this is but it would be great.

This one was discussed multiple times. It is possible, we more or less know what would have to be done, but it would require someone with a large knowledge of 3d formats and 3dsMax or Blender scripting, and it's a lot of work. So unless some specialist takes on the task, it won't happen.

could in theory be done by freezing the UMMU relative to the vessel and then being locked to only move lateraly along the ship couldn't it?

That would be a rather poor implementation. You'll need an accomplished collision detection to make it really worth while.

Tether, another useful item to use while on EVA, don't want to float away from Atlantis now do we?

Any tether implementation worth its salt would need to put in inverse kinematics and stuff like that. Not impossible, but again a lot of work.
 
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Well I am working on a basic implementation, where I divided the mesh into different groups corresponding to body parts. This allowed me to simulate very basic walking though it does not really look realistic. For vessels, I was using attachment points to attach my own meshes to a parent and moving the point around as needed. This is also working. But to walk around seamlessly and board vessels is still quite a long way to go.:)
 
Well I am working on a basic implementation, where I divided the mesh into different groups corresponding to body parts. This allowed me to simulate very basic walking though it does not really look realistic. For vessels, I was using attachment points to attach my own meshes to a parent and moving the point around as needed. This is also working. But to walk around seamlessly and board vessels is still quite a long way to go.:)

cant wait
 
What about action points for UMMU's?
Walk to it, press a button, rocket launches, or something. Message callback in the vessel who defined the button, that is.

No hope of Dan making it, however.
 
Well I am working on a basic implementation, where I divided the mesh into different groups corresponding to body parts.

That's actually been done before, by Ark and his team if I'm not mistaken. It looks... very awkward. Still, if you can get it to not look completely silly, it might be an improvement.
 
I had a few ideas that could be used to improve UMMU.
2. Grappling, yes you can already grab UCGO boxes, turbopacks and other UMMUs but wouldn't it be great if you could grapple vessels. For example you are on EVA on a space station and so you don't drift away you can grab the station and shuffle along the side.

TNeo and I discussed some ideas for this and came up with a few things. It never went any further though... I might have to bring that project back.
 
What about action points for UMMU's?
Walk to it, press a button, rocket launches, or something. Message callback in the vessel who defined the button, that is.

No hope of Dan making it, however.

Is that not basically what the UMMU Action Areas included in UMMU 2.0 do? I've been working with them for a while, and it sounds like exactly what you describe...
 
all these ideas are great.
and there were some colision detection Add-Ons, but I can only find Youtube Videos show them working. The big work isn't to make one, the big work is to find one. that alone would be a very cool featur, for example you coulod really land in the Shuttle Bavs of this one united system-fleet Add-On. But there are other threads to discuss this. There is an tether MFD already. it doesn't really go very god a t my compuer (I just don't understand how to link the teher, I just use the scenarios, where the ships are already tethered), but it looks quitly good and wasn't there a way to youse normal MFD in a UMMU?
 
all these ideas are great.
and there were some colision detection Add-Ons, but I can only find Youtube Videos show them working. The big work isn't to make one, the big work is to find one.

Yea and you'd know how much work it is to make a collision detection addon, cos you've made oh so many.
 
Yea and you'd know how much work it is to make a collision detection addon, cos you've made oh so many.

No what I wanted to say is, that we don't have to make an collision detecton Add-On, we just have to find one, because there are álready somme of this Add-Ons.


I don't think you can use MFDs with UMMUs, but I could be wrong.

Darren

There is an external-Mfd function.
 
I use "alt druck" wich at my information ia an german version of prntscn,, so I would say yes. but for me it never worked to capture multiple windows.
 
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