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    C++ Question VC++ Debugger Won't Stop at Breakpoints

    I'm having a bit of a problem here, and I'm thinking maybe someone here can help. So I got a nice clean Orbiter installation all ready so I can debug a project I'm working on with, but when I hit F5 to debug, VS tells me that "the breakpoint will not currently be hit. No symbols have been loaded...
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    Idea UCGO/UMMU Compatible Crew/Cargo Delivery Spacecraft

    Hey everyone. So recently, I've been thinking that a smaller and more realistic spacecraft for delivering UCGO cargo and UMMU astronauts to a space station or somewhere would be nice. Such a spacecraft would be in the 30 mT range and would have two mission "modes"- an unpressurized cargo carrier...
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    IMFD Earth -> Moon Targeting a Specific LAN

    Hello everyone. I just launched a craft into lunar orbit and I intend to launch another craft to rendezvous and dock with it. While I know I can use IMFD's Planet Approach program to change my inclination relative to the Moon's equator, I do not yet know how to use IMFD to target a specific...
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    Problem NASSP CSM RCS Helium Pressure

    Hello all. I've got a little problem here. I was flying the Apollo 7 mission, and at about 24 hours MET, I started getting a bunch of SM RCS lights, due to the fact that the RCS pressurant's pressure was dropping below nominal. After a little bit, I completely lost the ability to maneuver with...
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    Sample Config File?

    I know this whole project is sorta old, but I figure I'll try anyway. The OMP manual says there should be a Server.cfg file in my Orbiter directory... However, it doesn't look like such a file exists anywhere. So, where exactly can I find said configuration file?
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    API Question SetPropellantMass Odd Behavior

    For some reason, the SetPropellantMass method is not setting the amount of fuel properly. See, I've got this code: this->SeparationFuel = this->CreatePropellantResource(100); this->SeparationThrust[0] = this->CreateThruster( _V(0,22,35), _V(0,0,-1), 20000...
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    API Question AddExhaust Directions

    I've got a question about the Vessel::AddExhaust method. In my vessel, I've got this bit of code: Main[0] = this->CreateThruster (_V(0,0,0), _V(0,0,1), S1MAXMAINTH, MainProp, S1ISP); Main[1] = this->CreateThruster (_V(1,0,0), _V(1,0,1), S1MAXMAINTH, MainProp, S1ISP); Main[2] =...
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    Bug Universal Cargo Deck Save & Load Issues

    There's a really weird bug with Kulch's Universal Cargo Deck. Whenever I load my saved scenario, everything attached to my ship is jettisoned except for the first and 6th payloads. The weirdest thing is that in the scenario file, all of the payloads are attached, despite only two of them staying...
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    Problem Multistage2 - Payloads With the Same Mesh Crash Orbiter

    I came across this bug just a little bit ago... In a Multistage2 vessel, payloads with identical meshes crash Orbiter... Does anyone know if there is a workaround for this, or am I making some dumb mistake? Here's the payload part of the Multistage2 ini file: [PAYLOAD_1]...
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