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What do you mean exactly by sts2016 ?
If I understand you correctly this texture is to be used with NASSP FDAI
If you want to get it with the AttitudeIndicator MFD, here's is the specific version:
https://www.orbiter-forum.com/threads/fdai-texture-for-attitudeindicator-mfd.40316/
Direct Link...
Sorry, maybe is it a noob question but ... how to do if you want to search for a specific category, but not for a specific addon ?
For example, I want to see what's new in the MFD category ?
Thanks Lupus, this is great news.
Besides I tried again to export from the Gimp Image to dds and there's something weird. In fact, exporting with default format, no compression, the tex appears normally on the VC but never in the 2D panel.
And why is the 1024 tex so much pixellated after all ...
As I finished the NASSP FDAI, ( https://www.orbiter-forum.com/threads/new-fdai-tex-1800x900.40338/post-590570 ) I took the opportunity to upgrade the FDAI for AttitudeIndicator MFD with the same colors for a better looking :
Enjoy
Well, CM FDAI is done :)
Here's the 1800x900 :
Of course, it appears as blank in the 2D panel
After resizing to 1024x512 and additional blur (thanks to Lupus for the method) :
But the VC FDAI is less accurate than the 1800x900 :
The attached file contains the set of both dds, 1800...
By the past I've made some basic 3D objects for a flightsim using gmax. A simple sphere should not be that hard.
I start thinking that the pitch lines distorsion partly are due to the mesh itself. Too rough.
To draw the pitch lines I used the Gimp's filter Polar coordinates. As the result was...
Yes I think It's worth it.
But IMO mipmap is necessary.
Sorry to be so insistent but to do that I absolutely need the required compression/format of the dds file.
Lupus said it tried all the possibilities and never got it. He gave me the way it did to, at least getting a dds file using windows...
Here we are
Tex is 1800x900.
Load with no problem in VC but blank in the 2d panel, as expected.
So the question is : shall I continue and finish it ?
In such a case, the sim must accept 2 different textures. One 1024 for 2d and one 1800x900 for VC.
Is it possible ?
That sounds good. I'll give a try, at least for the vertical centerline and yaw lines that both seems to be the main responsibles.
Wow ! the VC FDAI looks great, even in 1024. I imagine the 1800.
It would be cool if dev could redo the sphere with more polys ... ;)
Can't wait to see.
Forgot to mention that the link from previous post is the 1024 px texture.
Since I still do not know the required format for the .dds to be accepted I can't upload the 1800 for the moment.
Thanks Lupus for your help, I followed your advice, I used Paint. The only difference I noticed is that...
Ok that works
But how the hell is it so much pixelated ?!!
Anyway here is the link for the dds
https://www.mediafire.com/file/ra784i4j9lndnr9/FDAI_Ball.dds/file
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