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    OHM FalconHeavy for Orbiter2016

    I found that all sounds worked very well but had crashes just as the boosters came into land every time. Think it's OrbiterSound just not being compatible. Sound disabled and it works perfectly so I just listen to some good music as the launch runs.
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    OHM FalconHeavy for Orbiter2016

    That's great - thanks Brian. Boosters don't bounce at all for me. It was the fact that everything else (and I mean everything) works so perfectly and replicates the actual launch so well that made me think I had something wrong.
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    OHM FalconHeavy for Orbiter2016

    Absolutely fantastic addon and I get more impressed every time I run the demo from last Tuesday. Just having one slight problem and I'm not sure what I am doing wrong. When both boosters and the core land they sink a little into the ground/barge and lose their shadows: Not sure if I've...
  4. booster

    booster

  5. FalconHeavy

    FalconHeavy

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    OHM US ISS A to Z v.3

    Very nice Pappy. Your screenshots always inspire me to get my ISS up to date!:cheers:
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    OHM US ISS A to Z v.3

    You're very welcome Pappy - we share a great enjoyment from the ISSAtoZ. Your screenshots are superb as always.
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    OHM US ISS A to Z v.3

    Pappy you are welcome. The server directory is in the zip because the files are needed for the D3D9 client. It doesn't contain corrupt files - it appears to be one easily correctable mistake in many detailed and complicated files. This must be easy to do with such complex addons. There may be...
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    OHM US ISS A to Z v.3

    Pappy your English is fine. It looks to me as if you've fixed the problem by editing the lightstanchion.ini to use the correct existing mesh. If you delete the server folder you will no longer be able to use the D3D9 client should you want to later. Don's suggestion also works fine - go to...
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    OHM Quest burnt hatch

    Was going to ask the same - thanks. Just waiting for the stable R2 release first.
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    OHM Quest burnt hatch

    Brilliant as always Don. The screenshots on Orbit Hangar from your last two addons are so close to the real thing it's hard to tell the difference. I've noticed the modules of the ISS appear to have a shiny metallic surface that is exactly the same as the real ISS - I genuinely thought you'd...
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    OHM Radiator Face Sheet Damage HRSR S1-3 panel 7

    Working fine for me - looks so realistic, thanks Don. Pappy have you selected the S1_RADS and pressed the K key to activate the animation?
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    OHM US ISS A to Z v.3

    I use Scenario Editor TLE (works fine in 2016): Scenario Editor TLE and using the current day's TLE for the ISS from here: https://spaceflight.nasa.gov/realdata/sightings/SSapplications/Post/JavaSSOP/orbit/ISS/SVPOST.html create a text file named "ISS TLE" to load in. The file for today...
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    OHM US ISS A to Z v.3

    I had the same issue with the CanadaArm location in both 2010 and 2016. Fixed it in both by removing the attachment specs from the SSRMSD.cfg file so it just reads: ClassName = SSRMSD Module = SSRMSD I am running both in Linux in PlayOnLinux but I can't see any reason why it shouldn't work in...
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    OHM US ISS A to Z v.3

    Sorry I don't keep a log of the addons I both install and remove at a later date. I keep the ISS as up to date and accurate as I can so it's very fluid - I just posted my current scenario as requested. To give you a list would over complicate things anyway if the default scenario won't run...
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    OHM US ISS A to Z v.3

    Why not just use the default scenario that comes with ISS AtoZ and work up from there? Providing you have all the files installed in the right place it should work fine. Failing that a fresh installation. Only problems I ever had was due to Linux not liking certain file names and having to...
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    OHM US ISS A to Z v.3

    As requested my current scenario: BEGIN_DESC END_DESC BEGIN_ENVIRONMENT System Sol Date MJD 55757.8159974841 Context SSU END_ENVIRONMENT BEGIN_FOCUS Ship CMG END_FOCUS BEGIN_CAMERA TARGET CMG MODE Extern POS 21.70 -88.57 148.47 TRACKMODE TargetRelative FOV 40.00...
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    OHM BEAM version 2

    You're welcome Pappy - glad it fixed it for you. I think most addon developers assume that users have a working knowledge of Orbiter - this is quite reasonable. All the ones I've been in contact with are brilliant in offering their help if you're stuck and asking on the forum will always get...
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    OHM BEAM version 2

    Pappy, Change your first scenario line for Beam to: Bigelow/BEAM:spacecraft/spacecraft3
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    OHM BEAM version 2

    Working perfectly for me in Linux Don. Fantastic job as always - can't wait for the launch of this now!
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