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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
No, that would be these: https://www.orbiter-forum.com/threads/new-global-textures-and-night-lights-level-11-version.43597/
And for the Cape textures, it would be Map 1.
IIRC from way back, it was a hack, more of trial run thay never worked properly and messed with the flight models in a non realistic way.
This is similar to another removed feature that Orbiter used have back in the day, which was actual lens glare whenever tje Sun was in the FOV. It was...
Currently the atmospheric winds implementation is very flawed and doesn't work right. If there's no desire to implement a proper simulation of them, then they along with the checkbox for them in the Launchpad should be removed entirely. GitHub ticket link...
Seeing as that you're part of the flight crew in SSV, you wouldn't be able to hear the PAO loop as it is transmitted on its own frequency, separate from KSC OIS (Operational Intercommunications System) channel 212 and the A/Gs that the crew is tied into. Same reason why we as the audience...
This is a thread to discuss the implementation of new and more improved joystick/gamepad support in Orbiter as the current one is old and doesn't support newer and more advanced units such as the X-52 HOTAS. GitHub ticket link: https://github.com/orbitersim/orbiter/issues/541
When is improvements to GNC and APU/hydraulic systems planned for? Would like to have a fully working ADI and given that the APU/hydraulic system is by far the oldest system in SSV (it dates back to the original Space Shuttle Deluxe in 2007) I think it needs some attention.
Maybe profit was never the reason, but the same schedule pressure was certainly there. Apollo 1, STS-51L and STS-107, they all had serious schedule pressure pushing them. Apollo 1 had the political pressure of beating the Soviets and landing on the Moon before the end of the decade. STS-51L was...
Well, New Glenn exploded on the pad tonight during the planned hot fire test. After an aborted attempt 2 hours earlier, the 7 BE-4 engines of the first stage (GS-1) ignited at 9 pm EDT (0100 UTC May 29) which was followed by the vehicle exploding, seeming taking its Transporter/Erector with it.
While on the subject of payloads: How are you planning to to handle Spacelab? I just wonder because the Spacelab tunnel used its own custom bridge rail panels for the trunnion pins. Currently there's no way to specify this.
I don't think there is as the checklists are very good at calling out when to expect MA's as part of the procedure (see MPS ISOL and APU/HYD SHUTDN in the Ascent checklist). And none of the R4 switches are implemented at all.
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