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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Hi Everyone,
Today is an important day. The first public build of Kitten Space Agency is now live and ready to download on ahwoo.com.
KSA is the true spiritual successor to Kerbal Space Program, which began with a post I made here in this very forum, over 14 years ago now.
Much like...
Hi Everyone,
We are going around the interwebs today talking about it, but OF being the place where everything started for me, I wanted to write a more personal post here.
For the past 6 years, I have been working on a new project. It started out as a simple idea for an RC airplane simulator...
Hi,
So, as of today I can talk about the game I've been working on for the last two years or so. I don't know if there is a lot of overlap with the Orbiter community, but I think of OF as a home base of sorts on the internets, so I think it deserves a thread of its own here.
It's called Balsa...
Hi,
Poking my head out after quite a while (just now realizing how long it actually was!), and just wanted to let everyone know I'll be doing an AMA on reddit this Sunday, and of course you're all invited. :cheers:
Cheers
Hi,
So, I was wondering here, is there a way to calculate an orbital velocity vector without taking the orbital position's derivative?
I searched wikipedia a lot, but haven't found anything other than the usual derivative approach.
I know the orbital velocity magnitude can be calculated using...
Hello again!
I'm faced with a problem that hopefully someone will be able to help me with.
I'm writing an orbital analysis system here, to compute the keplerian elements of objects in orbit from their state vectors. Most of it is working already, and the system can analyze any object in orbit...
Hello everyone!
Finally it's time to unveil what I've been working on for the last 6 months! Needless to say, I'm feeling a little nervous right now... I hope you like it. :cheers:
Without further ado, here it is:
The Kerbal Space Program
KSP is a game about building and flying spacecraft...
Hello,
I've got a question, well, not so much a question as a proposal for a way to control a very complicated spacecraft, with all of it's components, in a fun, easy to grasp, but hard to master way.
Ok, some background on this might be useful:
As you may (or may not) know, I'm working on a...
Hi,
Is it just me, or is anyone else getting browser security warnings every now and then here on the forums?
Sometimes, when I click on a link at the main page's update board, Chrome gives me a red screen saying the site has content from unrealaddicts.com, which is identified as a malicious...
Hello again,
I thought I'd start this thread to gather ideas on a Spaceship Builder...
Long story short, I'm working on a game that will allow you to create any kind of spaceship, and later, fly it.
There is a functioning builder already in, but I fear it's usability is rather shallow and...
Hello,
I have no idea if this is the proper forum for this... but then again, it IS related to both hardware and software ;) (If I'm wrong, do move, please)
Seeing that quite a number of people here have X52 sticks, I thought it'd be useful for some to share my control scheme for Orbiter...
Hello,
Sorry if this has been posted before... my search came up with nothing...
So, this has been bugging me for a while... Whenever I set Orbiter to a high time warp rate (above 100x), the ship becomes unstable and starts to rotate wildly...
This happens regardless of whether any attitude...
Hello once again!
My last endeavour at predicting an orbital trajectory proved to be way over my head... so I'm going by a simpler approach...
I've decided to step ahead of the simulation, and predict the next position over a few iterations, in the hope that this way I'll get to see something...
Hi again,
I'm studying math again :thumbup:
Spent last light reading through Wikipedia, and got reminded of how much I hate math notation :P
Anyways, what I'm trying to figure out is how to plot an orbital ellipse from initial state vectors...
The trouble I'm having is with some parameters...
Hello,
If this isn't the proper forum, please move.
I've got a question... does anyone know how Orbiter handles it's planets? (in a 3D engine sense?)
The reason I ask is that I'm trying to do a planetary simulation of my own and, although it doesn't come near to orbiter complexity, I still...
Hello,
Not sure if this is the proper forum for this thread... Please move if needed :)
So, long story short, I'm making a space game... now, unlike most games in this genre, it is somewhat based on real rocket physics and orbital mechanics... The main premise is that the player is allowed to...
hello...
just thought i'd post a pic of my Booster Ring project for the Delta Glider...
mind that this is a 3DMax rendering composed in photoshop, and in no way the finished project
i have the mesh pretty much done now... might add some detail later... i didn't want to make it more detailed...
hello...
i've been playing Orbiter on and off for quite a while now... and lately i've been thinking of making an addon ship for it...
well not a ship per se, but more of a ship "add-on" add-on
the idea is to make a 'booster ring' for the stock delta glider, like the one seen on Star WArs...
Hello
i was wondering what would be the best way to put myself in an earth-bound trajectory departing from lunar orbit
i think the proper place to make a burn would be on the opposide side of the moon, so my orbit would extend towards earth... but i can't really find out when i'm in the...
Hello...
i was wondering if it's at all possible to map Orbiter's controls to other keys and joystick buttons and axes...
i ask because i want to map all axes of my saitek X52 to functions in the sim...
i know (think) Orbiter doesn't support command assignments natively, but maybe there's an...
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