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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
I just wanted to post an "idea": in Orbiter 2016 vessels which did not have landing points defined, or incorrectly defined, behaved like they are on the water, going upside down, overturning, floating "submerged"... I had it with B-747 when its landing points were too close too each other (or...
i just thought about the future of this addon (spacecraft3) in new Orbiter, it was very useful... even with all this advanced SSV stuff, I often put in spacecraft.cfg vessels.
Sorry, a kind of double post, but it case it was unnoticed (ina nother thread):
I have a bit of anomaly with starship (by BJones), when it launches (after pressing V), vehicle moves with launch pad\tower, then rocket leaves - goes upwards, but pad continues to move eastwards (towards the gulf)...
I have a bit of anomaly with starship (by BJones), when in launches (pressing V), ir moves with launch pad\tower, rocket leaves - goes upwards, but pad continues to move eastwards (towards the gulf)? It's Orbiter 2016.
I would like to add an observation that Default Atlantis has graphic anomalies with ET and SRB meshes (february (pre-release?) Orbiter24), and only with them (shuttle-orbiter is OK), they get black when accelerating time, and flicker very little (darker-lighter).
Thanks, I managed to close them. I entered ITEM14 EXEC, then ITEM 16 EXEC and then ITEM3 AUTO mode worked (asterisk appeared).
And then ITEM 17 EXEC...
Hm, I've run into a problem of not being able to close PL DOORS before reentry. Seemingly everything is set up, in PL DOORS software as well (ITEM1 etc...), and switches on R13 as well, K-Band antenna is stowed, but nothing happens. ITEM3 (auto mode) though has no asterisk next to it, should be...
hi, I cannot open payload bay doors, hm, what can that be. I tried it the old fashioned way (R13 panel switches), is computer compulsary now?
And how it was in real life (earlier missions old way, and latest - through computer?)
Actually I had another question before this: I just looked at 51-G...
Is there only one RMS camera now (on CCTV)? because end effector's camera could be more useful than elbow's, to see grappling alignment. Also what is grappling procedure, I still tap there and there, but not sure how exactly it works (so far), I use PFTA (forward grapple) in STS-8, with latest...
Would be interesting to see some crew elements (Commander D.Vader, Pilot D.Brandenstein etc...) + EVA (I see some Galley, sleep stations entries (combo boxes) theoretically are in mission Editor).
I understand this addon is for Orbiter2016. Because of the new atmosphere model I would like to have something for beta orbiter. Most addons do not work there.
Oops, I just was logged out of gitHub, but now it's OK. Hm, new atmosphere is really impressive, nothing bad to say.
Only the sun's glare is not perfect (sun also shines through terrain and non-vessel objects), but it seems like a work is in the progress. Interesting when I accelerated time...
I just "activated" OpenOrbiter with all new atmosphere effects, at last sunrise and sunset are quite realistic, just thought how difficult is to adjust SSV for OpenOrbiter? Although I will continue to use Orbiter 2016, but it would be interesting to launch at "new" sunrise\sunset at some later...
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