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I hadn't even realized Starship tests are still bothering with scrubs. By now I had the impression they would blow up what they had on the pad in any case... 😂
AI is driving me to pass initial judgement about whether some coding tutorial might be worth reading through by how bad the english is! 🤦♂️
Since chatGpTs inception, there's been more and more tutorials of the long-winded kind in clean english that start with basic concepts, entire project...
Switching the Hud on and off shouldn't be a problem. Not drawing it... hm. Too long ago. I don't remember there being the ability to create a custom HUD mode...? you just might have to take the mode least cluttered.
Hmph. Just took a look at your code above and have to admit that definition doesn't look what I expected it to look like. I'd have expected you to define a mesh, and a surface on that mesh, and then you get the handle to that surface to draw on. I guess I'd need to have a look in the api docs to...
In a VC, a hud is expected to be a physical presence in the cockpit, not an overlay as for a 2-D panel. I'm not sure how you'd go about destroying and recreating it. Might be easier to move it.
I would be extremely surprised if it could do that. I don't think there's enough sound material available to train an AI on it. And I'm not sure chatGPTs training involves any audio data at all...
A bit of info on the games background story and general philosophy behind its design, and some words on how the integration of orbital mechanics is going:
https://randomactsofconstruction.itch.io/orbital-margins/devlog/876022/state-vector-january-25
Currently the only officially supported platform is Windows. Linux is being worked on, but will take a while to get there. I don't think anybody's planning on supporting consoles. They're not a good fit, what with Orbiter pretty much requiring a keyboard. I don't think the audience there is...
Hmmm, yes, that might work. I just need something short with some flavour as a table column heading (it's got a tooltip, so understanding will hopefully not be a problem). TIG would vibe nicely with the TOF column right next to it... (Time of Flight).
Is there some kind of official shorthand for "time until main engine burn"? Kind of like we have "L minus" for launch. An acronym for just the event without explicitly referring to time would be fine too, like an opposite of MECO?
I'm not familiar with how things are put together... might it be possible to move the LUA support to a module, graphics client style, so users could still run with the old LUA module if they want to play an older add-on that wasn't updated?
Of course, there'd have to be signifficant enough...
If I get the buzz right, this paper suggests that we had to make up dark matter because we treated the universe as a spherical cow in a vacuum, and it's not required if you consider the actual shape of the cow:
https://academic.oup.com/mnrasl/article/537/1/L55/7926647?login=false
It's all...
Devlog for december is up, revealing some of the struggles I'm having with getting orbital mechanics into the game. No actual update to the game yet I'm afraid, and probably not next month either.
https://randomactsofconstruction.itch.io/orbital-margins/devlog/857103/state-vector-december-24
I'll definitely have to spend some serious time with this once I get my first more naive version working, so that I have all the tests for it set up already! :cheers:
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