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That depends on what you call "realistic". If you mean "undistorted perspective/object sizes", then it is FOV = 2*(arctan(d/L/2)), where d is physical diagonal of Orbiter viewport on screen (monitor diagonal if running full screen), L is your typical distance between eyes and display. It's not...
This is a converter of Wavefront OBJ files to Orbiter's MSH format. It was created because of dissatisfaction of existing ones and a need for batch conversion for the Nexus: The Jupiter Incident mod I have in works.
Features:
 - Vertex optimization (equal vertexes are combined)
 - Texture...
Good teachers usually encourage students to do own research and argue (provided the argument is well backed). This is their job, afterall - to teach people to think...
I've earned quite a bit of respect by arguing in my time ;)
DarkWanderer (using Tapatalk)
Not so fast, Gerdih, I didn't tell you everything :)
Consider two functions: f(x) = sin(x) and g(x) = -sin(x) on the range of [-pi,pi].
Now (you have to believe me on this one, but it can be proven), the area between the graphs of 2 functions is computed as:
Hence, with our two functions...
By "area" your professor most likely means the integral of function on a certain range. The integral of a function can be negative, and/or it can be smaller than the actual area between the coordinate axis and the graph:
The integral of a function ("area") has a property of linearity, i.e...
Can anyone please take a look on why TotalImmersion's ShuttlePB does not work with the D3D9 client?
It is such an awesome addon, it would be a pity to lose it due to some minor bug...
Symptoms:
* The addon works well with the default graphics
* When using D3D9 client, upon lodeing the...
While workling on some project, I've encountered the need to convert massive numbers of models from Wavefront OBJ format to Orbiter MSH format.
The existing solutions seemed insuffieient to me, so I've wrote my own.
Main features:
Reliable conversion from standard-adhering OBJ to Orbiter MSH...
It is... As long as your way doesn't cross mine.
Jokes aside, welcome. Register here so I can give you access to the project page. Same for BHawthorne.
And I think, we'd better gather a small IRC/Skype conference this weekend. Does Sat, 19:00GMT suit?..
If you mean creating a framework that supports all of the above (ship equipment, multiplayer, cargo possibilities, etc.) and releasing it before the actual project...
Then yes, I see it that way too. Already in the TODO list for Milestone 1.
I guess that means you want to do it as well?..
I've studied this question, and I prone to think releasing a framework is inevitable, due to following reasons:
- Upgrades and equipment, changing the characteristics of the craft. This RPG component will require too much work to implement in a plugin
- Network state synchronisation. Not all...
I think we've reached the consensus here.
Well, selling characters is a way against the idea of "RPG" (how could you sell yourself?), but this may be a solution if we won't manage to avoid free time problem. Let's see.
Well, as you have noted, this is already an FTL, and - since every ship has...
What is "part" of economics? If I give him my money, and he buys a ship on both his and mine money - whose economics is it?
Well, the problem is just that your concept brings up too much problems upon solving just one.
If you won't object, since the concept is not ready - we won't consider it...
I synced to my friend's "bubble" on both flights.
And with an old ship? There's no player interaction then, because everywhere exists only one "king" and bunch of players which have "just started playing".
What's the sense of playing the game at all, if I must lose everything I acquired to...
You anyways end up in a paradox.
You either save the state of your items with the bookmark (sim time), either the whole world's items and economy (which is nonsense just by resource consumption).
If you do it first way:
Scenario 3:
My friend waits me at the Asteroid belt. I buy a Mining Drone...
OK, I see. However...
Scenario 2:
2 players hang in LEO with xx$ on account. Player 1 remains in realtime. Player 2 bookmarks his current state (including items and money!) and gives out all his money to player 1. Then "loads" his bookmark and syncs with player 1's bubble again. Player 1 has...
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