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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Searches on Internet make me think it looks like a backward compatibility CLI tool from the past (apparently from mid-1990s) "just-in-case" somebody uses that .cab format of Microsoft, kind of a proprietary alternative to .zip. Apparently with no use in modern Orbiter releases.
I think "bundles" or "distro" make sense, but they'll have to come with "missions". A good example is OMP, that I am taking over as OMX: it is a complex addon and, without a gameplay, it is a huge work with very very few users. That's why I decided to develop OMX (the engine) as the continuation...
Hi, for my Phebus' Wheel station, I'm interested in your pylon structure, either with triangular or rectangular section and the aluminium-like texture. Did you find it on the web or did you create it? can you share it?
I was reading again the hot thread about the use of ChatGPT :wow: :devilish: just after searching for some old advises among the 627,553 posts (to date) of this forum.... Then, I thought it may be not that complicated to install an AI-agent to support users at using Orbiter, instead of the...
That's too bad because the MFD is worth giving a try! It works on my Win-10, O2016, but I have the full Visual C++ SDK. If you haven't re-compiled the module by yourself, the issue may come from Runtime indeed (try the one given in O2016 distro's subfolder Install) or from incompatibilities with...
Wish you the best and, if so, do not forget this community!
It's always cool to have this kind of brainstorming from time to time. Here are my 2-cents, because I'm deeply involved in the dev of C++ add-ons (although I'm not part of the core-team of Orbiter's devs... not yet...).
We have been...
Orbiter Multiuser eXperience (a fork of the great OMP) --- Before leaving for the summer break (to Yellowstone and, after, to the SmallSat conf in SLC), here is an "in-dev" release of OMX 1.6.0. Still alpha, still unstable, my server still running (may crash and I should restart it), still for...
I don't know who is Ren, but I guess from Switzerland.
I wish to pass him/her a message I already posted on Discord when he/she tried to connect to OMX @ orbiterx.obpsm.fr: "I saw your attempts to connect to OMX and I thank you for your interest. But we are debugging some features and I had to...
On the way to a multi-user real-time persistent universe: News!
Still need at least 2 more versions before releasing an update in the OHM page. The yesterday OMX RECONNECTION release 1.5 is a major refactoring of the boot & connection sequence. It is now clear that the disconnections must...
indeed, they are:
nice resource, thanks
Some of them seem to be free, with probably some good compatibility with orbiter: https://spaceengine.org/manual/making-addons/planet-textures
Can they be used straightforward or do we need to develop a piece of code to use tiles in orbiter?
Here is an update of the soon-to-be-released version 1.4.0 called "RECONNECTION" of OMX, the fork of OMP! Install and major changes are shown in this twitch:
I still need to fix some major bugs before releasing an 1.4.1 version (which will still be an Alpha release). Nevertheless, if you are...
Very promising scenari: At the moment I ran the T-10s, and the first time without reading the manual.
I like very much the PDF you provided, especially the detailed timeline and the payloads description (friends of mine own one of the payloads!, if you were operating this flight, I must thank...
Ok, I get the point: it does not make the texture compatible with non-D3D9 (texture which is cool BTW, with taxiways and so on...) it just removes it. And the other textures (golden surfaces...) should remain white due to non-D3D9 compatibility, unfortunately.
The bases are optimized for Orbiter_ng.exe (d3d9). I had the same issue when using orbiter.exe (no D3D9). @LadyCroussette, have you made an update for non-d3d9?
That's in my non-urgent to-do-list for OMX / Nex'Orbiter. In OMX (fork of OMP) there is already a time delay for radio-communication. Then some A.I. could be interacting as a Space Traffic Control with the vessels in deep space. Could be cool to have news from home when far away :)
Or, in...
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