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Can you switch the display mode to "nVidia GPU only" and see if it works ? If it does, report back. I wonder how much it impacts in battery life, if that's important.
https://nvidia.custhelp.com/app/answers/detail/a_id/5097/~/nvidia-advanced-optimus-overview
Automatic switching doesn't seem to...
Lunar launch window ? So, the goal is to launch some kind of demonstration payload to lunar transfer trajectory on January 8. Or maybe cube-sats. So we are launching for real ?
It's recommended to use Open Orbiter for development https://github.com/orbitersim/orbiter/releases/tag/latest Note: x64 is NOT supported yet, even if the package exists.
Also the feature only works with D3D9Client enabled. If you want to use Orbiter 2016 then you can include Sketchpad2.h and...
This is MFD addon for Orbiter space flight simulator versions 2010
LunarTransferMFD is a numerical lunar transfer trajectory calculator. It can be used to compute single impulse lunar transfer trajectories with better accuracy than typical patched conic applications such as IMFD...
You can change the blend mode by using Sketchpad::SetBlendState() API function. The "COPY" should work in your case.
enum BlendState {
ALPHABLEND = 0x1, ///< AlphaBlend source.color to destination.color, will retain destination alpha unchanged (if exists).
COPY = 0x2...
I looked at the code and someone's been working on sketchpad implementation on LUA and likely encountered some problems since it's not finished. I didn't find the LUA analog of clbkDrawHud. I am totally unfamiliar with LUA and can't say much about it. Does LUA support callbacks from C++ code ...
That should work fine in Open Orbiter after adding a mesh group flag 0x20 to the tree. It should enable Order Independent Transparency. This works only in a one bit basis. (i.e. either fully transparent or opaque).
You could try to delete Orbiter_NG.cfg and see if it works after that. If there is a problem in Orbiter 2016 it wont be patched. Open Orbiter is currently being worked on and any problems found from O2016 will be applied there. Open Orbiter can be downloaded from here...
Could you click the box to make it crash and check if D3D9ClientLog.html is created. If yes then could you post it. It should have a little more details than the main log. It's located in /Modules/D3D9Client/
You could also check if these DLLs are found from your computer.
I have been running Orbiter on my Intel HD Graphics 4000 laptop with 60fps, so Iris graphics should be fine. Has there been other reports D3D9Client crashing right after clicking the checkbox ? It was a known issue with DX7Client.
Could you click the box and post the Orbiter.log after the crash...
Here's a development patch (only for developers) for a ray-traced VC textures. It's been a while since I last time build a binary patch so I hope I didn't forget anything. Orbiter can be downloaded from the GitHub page by clicking a small "tag" icon next to "branches" and then select...
Here's a development patch (only for developers) for a ray-traced VC textures. It's been a while since I last time build a binary patch so I hope I didn't forget anything. Orbiter can be downloaded from the GitHub page by clicking a small "tag" icon next to "branches" and then select...
There is an updated version as a part of the OpenOrbiter which can work with water masks and nightlights. There are simply so many things to do that I haven't had much time for this tool. But I do have plans to continue the development.
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