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  1. J

    Problem - SOLVED - Problem with latest Orbiter build on Linux

    Most likely wine doesn't support following function: g_pD3DObject = Direct3DCreate9On12(D3D_SDK_VERSION, &args, 1); So, just add it to wine and problem solved.
  2. J

    Building OpenOrbiter Documentation

    I have never tried to build the documentation but somehow it feels like mixing cmake and git into the build process complicates things a lot. Would it be easier to build it locally and then commit the missing (pre-build) documentation to a repository.
  3. J

    New Release D3D9Client Development

    Thanks. Based on your test reports I was able to reproduce the texture issue which is cause by memory issue of some kind. What exactly is unclear, could be shared video memory that's running out. The mipmaps and few additional tile levels may have push the memory consumption over the edge. I'll...
  4. J

    New Release D3D9Client Development

    Can you produce the texture problem without errors in the log ? Does the problem only occur after re-launching the orbiter without fully exiting/closing the launchpad ?
  5. J

    New Release D3D9Client Development

    If you set the tile mipmap policy to "low level" or "none" does the texture problem still occur ?
  6. J

    New Release D3D9Client Development

    We probably should remove the 64 option because the impact to memory consumption is high and benefit very small. The error code and the function that fails indicates "Out of Video Memory". I made some testing and didn't notice any memory leaks during simulation. Of course there is a possibility...
  7. J

    New Release D3D9Client Development

    Out of Video Memory, Keep mesh resolution at 32 (not 64)
  8. J

    New Airfoil Model

    That's odd, are you saying that arrow direction doesn't match the in going data ? Could this be reference frame handiness issue (x, y) components swapped ?
  9. J

    Discussion The meaning of new features in Orbiter

    Nothing has changed in tile visibility distances. Old textures are 100% compatible.
  10. J

    Orbiter Startup Issues

    Ok, thanks but don't bother. No need to put any more time on this.
  11. J

    Orbiter Startup Issues

    Ok, thanks for testing. This attempt to create D3D9on12 device for a specific DX12 device doesn't appear to work any better than the simpler solution we already have in main. So, we can close testing. I guess we should start working on a next client but there are so many other things that need...
  12. J

    Orbiter Startup Issues

    Those are DX7 devices. Toggling to DX7 and back to DX9 did not reset/re-fill the device list because a failed load of the D3D9on12 Module.
  13. J

    Orbiter Startup Issues

    Thanks for giving it a try. Based on the error code the probable cause for failure is missing runtimes. Yes, I am working on x86 since the next Orbiter release will be x86. There are multiple issues with x64
  14. J

    Discussion The meaning of new features in Orbiter

    I have forgotten to update the TerrainToolKit. Increase of resolution was mostly to increase elevation resolution to make existing high-res elevation files to work. This update doesn't change tile structure or how things work. It just enables higher resolution.
  15. J

    News Vulcan: ULA's Next Generation Launcher

    Nice, well earned success for ULA.
  16. J

    News Vulcan: ULA's Next Generation Launcher

    Perfect launch, ULA been doing great job there.
  17. J

    New Release D3D9Client Development

    It looks like you are trying to fit incompatible pieces of executables and shaders. PBR shading in VC is still being worked on and it's not yet in a working condition. There's been some complications in a development but the work is going forward and will be finished. Just a little patience.
  18. J

    New Airfoil Model

    I can add the vector after the Vulkan launch attempt.
  19. J

    Building OpenOrbiter Documentation

    We would need some kind of record for a things that are new and require further documentation. I have already forgotten probably more than a half of the things that are new and undocumented. I have never tried to build the Orbiter with documentation.
  20. J

    News Vulcan: ULA's Next Generation Launcher

    Let's hope everything goes fine. I wonder what's the probability it leaves the pad during the first launch attempt.
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