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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Yeah, I think so. It could be a good basis.
Good question. If we look at an early-access games on Steam they often have a regular interval releases containing what ever developers have. But Orbiter development happens on a spare time so it's not so simple. In my opinion it would be good idea...
I believe the original goal was to release Orbiter a year ago. (Sooner rather than later). There's been testing, there's been bug fixing and tuning over a year. It's a process that never ends, so, we have to draw a line somewhere. By my knowledge Orbiter is now in a pretty good stable condition...
Maybe some kind of mathematical function could create the surface from a noise texture. It's easy to create a sphere are give it mathematically created surface color. But the function doesn't come ease.
Almost there, latest VC rendering experiments could ALMOST get the job done. Interior parts of the Payload bay should be a separate mesh like the VC is. Bay doors should also belong into that mesh. There are some details that are not so clear yet. After the release of Orbiter 2024 these...
You need to open D3D9DebugControls select the VC mesh and then apply "This is VC Mesh" and "Cast VC Shadows" options. You may need to apply "Cast VC Shadows" to exterior mesh too. I don't know how it's going to work without ambient probe. In a stock Atlantis it's done like this: Coordinates are...
D3D9on12Client shouldn't exists anymore. Likely left behind from an older release/patch. Those problems related to MOGE are likely something that nobody can do anything about it. Functions to save and load jpg and png files do exists in D3D9Client but I don't remember if those are exposed to...
It would be possible to improve the sun rendering but it would require an artist to create sun surface textures and there's also the question of time. The list of things that need doing is very very long. It's simply not possible to do everything, I'll have to prioritize.
Martin said something...
There are newer patches available that should work and you can compile the latest "Raytraced VC" feature branch from GitHub. There's been quite lot of progress since the patch you linked so we are not going to revert back to that revision. Latest patch should have all the functionality that the...
Try using the D3D9Client.
If you have Iris Xe Graphics chip then you could use Open Orbiter to continue (https://github.com/orbitersim/orbiter/releases/tag/latest). If you want to use Orbiter 2016 then DXVK driver *.dlls need to be installed in /Modules/Server/...
Here's my current API cleanup plan:
Removal of the DirectX7 based renderer and DX7 compatibility requirements.
Those very awkward mesh configuration/override files in /Config/GC/ would be discontinued. (no support after Orbiter 2024)
Mesh Visibility Mode
There are known issues with mesh...
Lot of time has passed since previous Orbiter release so it might be good idea to push forward with a new release Orbiter 2024. I haven't had a word with Martin yet, but he said long ago to prefer a release sooner rather than later. So, let's try to get the launch somewhere in late March this...
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