• ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.

Search results

  1. J

    New Release D3D9Client Development

    The current HEAD should be Ok. I have detected some problems with zero-initialization, so, maybe the whole code base should be checked. D3DXVECTOR3 myVec = {0} // Compiles fine but fails to zero initialize struct myStr { myStr() { } int a = 0; int b = 0; } auto x = new...
  2. J

    Project Space Shuttle Vessel

    Hi, I would need to be able to compile this project to debug the issue with moving docking port while docked. I get a lot of errors like "fatal error C1083: Cannot open include file: 'Orbitersdk.h': No such file or directory". Do I need to install the project in some specific location or edit...
  3. J

    Git Help

    Thanks for you help. I think I managed to get it sorted out. I created a new branch on a top of main and then used TortoiseGit to cherry-pick a range of commits from the "some_fixes". Yeah, it would be good idea to do more extensive code testing before merge. I did plenty of testing and...
  4. J

    Git Help

    I tried that and it made it look even more messed up. But I'll try it again. Yes, I made a backup copy of the repository.
  5. J

    Git Help

    Yes, the revert is merged. This is the current layout: X-Main-Main-X-Main-Main-X \ / \ / Feature Revert I want the re-apply the Feature on a top of main and continue working on it X-Main-Main-X-Main-Main-X \ / \ / \ Feature Revert...
  6. J

    Git Help

    I haven't had any luck. Looks like it refuses to rebase the branch because it's merged already. Maybe it's easier to create a new branch and re-commit the code.
  7. J

    Git Help

    I found my self in a trouble with the Git once more. I had to revert (undo) a merge of a bad pull request. I restored the branch "some_fixes" but it shows 3 commits behind, 0 ahead. When is should be 0 behind and about 10 ahead. So, I guess I need to re-base it somehow and I don't want to mess...
  8. J

    New Release D3D9Client Development

    No, everything is working perfectly fine. Those caps that shows in your screen shots are very hard to miss. I am a bit puzzled by the problem. I have reverted the Orbiter Main back to it's previous state. Could you check that it works as usual ?
  9. J

    New Release D3D9Client Development

    I have restored the old cache. So, let's see how this goes ? The binary goes in /Modules/Server/ Have you checked if the problem appears with the DX7 inline engine, if you are able to run it ?
  10. J

    New Release D3D9Client Development

    Thanks for testing. I'll restore the previous cache code so that we can be sure that's it's cache problem. Problem is that the cache is for a physics. Graphics has it's own independent elevation management.
  11. J

    New Release D3D9Client Development

    I still haven't been able to reproduce the problem but I did found a memory zero initialization problem that might have cause the issue. Here's a new binary for testing, could you check if the problem is fixed. Copy the file in /Modules/Server/ folder. This is x86 binary.
  12. J

    New Release D3D9Client Development

    When doing debugging I noticed a problem in a tile elevation cache and fixed it (at-least, so I thought). I did plenty of testing with the new cache and never saw any issues. So, those screen shots are pretty concerning.. Something is a miss but what exactly. Is the flat area always under the...
  13. J

    Discussion Customizable water (micro)textures?

    There are some water rendering adjustments coming in in next version.
  14. J

    New Release D3D9Client Development

    It's been noted. D3D9 is falling apart, newer laptop computers can't run it anymore. New replacement is planned and we need a better GUI, before that happens, I don't think I'll start working on any new graphics features.
  15. J

    Problem OpenOrbiter2024 Testphase User Issues

    Ok, so the need to move the docking port comes from a simulation of more realistic docking sequence. That's vital piece of information.
  16. J

    Problem OpenOrbiter2024 Testphase User Issues

    Thanks, I have checked the source codes and there are no changes related to docking routines. What is the severity of the problem ? If I start working on it, it will take quite some time since I am totally unfamiliar with the code in question. Martin would have a better insight. If a fix is...
  17. J

    Problem OpenOrbiter2024 Testphase User Issues

    Could you show the code that does this "trick" ? I'll look into it. The code that's been working before.
  18. J

    Orbiter Screenshot Thread

    Yes, Done.
  19. J

    Orbiter 2024 Launch readiness

    There's no lens flare, just the sun glare which can be tuned in realtime from D3D9Graphics Controls, you can also customize it by editing Glare.hlsl in /Modules/D3D9Client/
  20. J

    Orbiter 2024 Launch readiness

    The changes in the HUD are not intentional. I'll compare the code to O2016 and try to fix it. The LaTeX demo looks very good. I used LaTeX to make IMFD and LTMFD manuals but haven't touched it past 10 years. It is one option to consider but would require wider discussion about documentation...
Back
Top