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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
There is yet an other problem that at-least DX12 device can't be created in DllMain(), which is unfortunately used for device creation in Orbiter 2010 and 2016. If that limitation applies to DXVK as well then, I don't see any way to run those Orbiters with such hardware. I don't see anything in...
Yes, of course, if the requested level is not the highest existing level then that would have caused the code to fail. How could I over-look something like that. Good catch.
I am little confused about (qlvl + 4) why the "+ 4" since, the initial for loop is " for (lvl = reqlvl; lvl >= 0; lvl--) "...
Can't you just flatten the main elevation under the launchpad ? (in the furute)
1. We have Elev.tree
2. which is overridden by /Elev/ files (*.elv)
3. which are overridden by Elev_mod.tree
4. which is overridden by /Elev_mod/ files (*.elv)
For the tile textures we only have Surf.tree which is...
I have been watching the code trying to find the problem but no much so-far. In a cache, Elev_mod information is applied to a main tile and then cached. So, evev_mod doesn't require a separate cache.
I noticed that "LoadElevationTile_mod (lvl+4, ilat, ilng, elev_res, t->data);" was applied...
Intel has dropped D3D9 support for Iris Xe Graphics chips, so, no more native DX9 there.
Download DXVK (https://github.com/doitsujin/dxvk/releases) and copy *.dll files in the package (.tag.gz) to /Modules/Server/ that should bring Orbiter 2010 and 2016 back to life via D3D9Client. I don't know...
Yes, Images and textures are binary files as well. Of course, it would be better if the Git's build process could automatically include the debug-libs in a zip packages but I have no idea how to do that and I don't have time to start looking into it. I don't see problem in building them manually.
CMake adds more complexity to a build process. If we have someone new with little knowledge of build processes then it could be overwhelming. I don't know CMake all that well either. Even if new VS versions comes with a high rate the old project files still opens and works. If I recall VS 2019...
What should we do with the SDK Samples, the code files are in place but there's no project files to compile them ?
Should there be some easy way the compile them without compiling the Orbiter, or are the code files enough ?
Ok, that should be fixed now. I noticed when the camera was moved to a distant body, previous body becoming inactive the tiles were not unloaded. A second problem much more trickier was found when zooming to a planet's surface from a low orbit (i.e. narrow FOV 10deg). Tile resolution is...
There is a new commit, is the problem fixed ?
There is still a memory leak somewhere causing the process memory to jump about 20-40MB each restart from a launchpad.
The problem must be the screen size, it's somehow causing surface tile density to become very high. The VEXTEX_2TEX[] in your case appears to be around 258 MB, mine remains below 50 MB. What are the display's pixel counts ?
I ran a successful over night test on 30x30 lunar orbit. Memory climbed...
It would be nice to be able to see something in the screen shots but I get the picture. Currently, the system memory data cache doesn't release memory when exiting back to launch pad, it's kept pre-allocated for the next run. It was easier implement that way. But I can make it to release the...
One possible reason is to keep the API simpler, where as the internal data structures can be more complex. I don't really see any problem keeping them separated.
I don't recall the internal data structures ever been exposed to end user. I made my fist add-on somewhere in 2003-2005
I ran a test with these configurations. Frame rate was about 2.1 fps. There is a small constant increase of system memory consumption.
High-res textures installed, 90deg fov down to moon. Resolution bias at max.
In your case how does the memory climb to 1.7G ? Could you give a plot from...
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