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  1. J

    Discussion Orbiter SDK handling of Debug and Release builds

    Yes, you are correct. I get a link error LNK1319 when trying build. I would probably go with option (b) but I have no idea how to change GitHub's automated build process. Wouldn't the option (a) effect in debug ability if disabled and performance if always on.
  2. J

    Discussion Orbiter SDK handling of Debug and Release builds

    There appears to be no problems running LTMFD or IMFD (2016 versions) on debug build of Open Orbiter. So, Release add-on on Debug Orbiter isn't broken at-least in this test case. So I would assume that if std::vector alike data types aren't passed through API we should be clear of the problem...
  3. J

    Discussion Orbiter SDK handling of Debug and Release builds

    I encountered this problem once with the gcAPI. Unless I am mistaking this problem only occur when passing "std::" data types such as std::vector<> through API interface. These data types are already used inside the Orbiter but the add-on side API should be clean and should stay that way. Since...
  4. J

    Orbiter Startup Issues

    Ok, Thanks. I'll wait for that if no one else creates a report before that. I am hoping if we could launch Orbiter 2024 early next year.
  5. J

    Fixing Orbiter terrain collision issues

    I am trying to fix a terrain collision issues those been reported. Here's a patch for testing. Do not alter configuration files even if some high resolution texture packages tells you to. Could you do some testing and see if the problems are fixed. The patch is for Open Orbiter. Here are some...
  6. J

    Orbiter Startup Issues

    I have been trying to debug startup issues that Orbiter been having and improved error reporting and checking. It's known that some Intel graphics chips such as Xe Graphics and Arc no longer support D3D9. There is a new graphics client added "D3D9ON12Client" which runs D3D9 through DX12 wrapper...
  7. J

    Software d3d9 client not working on widnows 11

    The D3D9on12 is now integrated to Open Orbiter. Also might be good idea to delete d3d9.dll from your /Modules/Server/ if it still exists there. Since, it doesn't receive windows updates on that location.
  8. J

    Software d3d9 client not working on widnows 11

    Ok, thanks for your help with the issue. I'll include this DX12 wrapper mode officially into the Open Orbiter. Edit: I would recommend disabling anti-aliasing to improve frame-rates, it hits hard on intel HD graphics 4000 at-least.
  9. J

    Software d3d9 client not working on widnows 11

    My old laptop 40-100fps Gaming Desktop 500-2000fps
  10. J

    Software d3d9 client not working on widnows 11

    As far as I can tell, d3d9on12 is a DirectX9 driver that reroutes the calls to DirectX12 driver. So, OS would still see it as DX9 application.
  11. J

    Software d3d9 client not working on widnows 11

    Yes, you can copy them from Orbiter 2016 or specify the path like in a post above.
  12. J

    Software d3d9 client not working on widnows 11

    Planetary textures are located in /Textures/<PlanetName> and they are in a *.tree format. You don't need to install or move them. You can simply point from where they can be found. To do this, add the location in Orbiter_NG.cfg like this: ; === Subdirectory locations PlanetTexDir =...
  13. J

    Software d3d9 client not working on widnows 11

    Could it be that the surface textures are missing ? You said you re-enabled iGPU for testing, did the Orbiter work properly with iGPU disabled ?
  14. J

    Software d3d9 client not working on widnows 11

    I think I managed to enable the DX9 through DX12, so I have a new patch for testing. There is a new configuration option "EnableDX12Wrapper = 0" added to D3D9Client.cfg With the DX12 wrapper enable I have noticed a rendering problem in DG ID label on the wing (black square) and the frame rate is...
  15. J

    Software d3d9 client not working on widnows 11

    Not working with DX9 apps.
  16. J

    Software d3d9 client not working on widnows 11

    The best course of action would be upgrade of D3D9Client to VulkanClient but is very huge task. But then of course upgrade to DX11 would be faster due to more similarities and already existing code pieces. But even that would take a year or more. I don't really like the wrapper ideas but I don't...
  17. J

    Software d3d9 client not working on widnows 11

    You could try copying d3d9.dll from Windows/SysWOW64 to Orbiter/Modules/Server/
  18. J

    Software d3d9 client not working on widnows 11

    It was meant to Open Orbiter. I found something pretty odd. It looks like you are trying to run the Orbiter through something called d3d9on12. It's a wrapper layer to translate DX9 to DX12 https://github.com/microsoft/D3D9On12 the crash occur on the very first directx9 call that's made on...
  19. J

    Software d3d9 client not working on widnows 11

    Thanks about the information. It's strange that fault occur in ucrtbase.dll It ? If you mean D3D9Client. That's no longer located in modules in Open Orbiter, the renderer (client) is selected in a Video Tab. I have attached a debug build of Open Orbiter and D3D9Client binaries. It's meant to...
  20. J

    Software d3d9 client not working on widnows 11

    Could you copy paste the error information. If it points in a right place then I can prepare a debug build that should provide additional information about the crash. Press "windows key" + R Run application called "msinfo32" Open "Software Environment" tree Open "Windows Error Reporting"...
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