Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Hi All,
I am trying to create an exhaust whose level is not defined by a thruster handle, but is instead based on my own custom level. I have run into difficulties and I am not sure if this is something that Orbiter's SDK does not support, or if anyone else has found a workaround for this...
Actually, I think I may have sorted it.
In clbkLoadVC, in the line where the area to print buttons on is registered, I have changed the line (below) to PANEL_REDRAW_ALWAYS. this line was just taken from Martins' ShuttleA source code, and was previously PANEL_REDRAW_USER.
oapiVCRegisterArea...
Hi both,
Thank you for your replies. Notebook thank you for the link that was worth a read. Realised I never loaded any fonts... Feel a bit stupid :oops:
I have button text working now, but one issue I can't seem to work around, is whenever I check any of the left mfd buttons, the labels for...
Hi Gattispilot, Thanks for your reply!
So just nothing is displayed, the buttons work, but there are no visible labels.
The above image shows what I have. I just placed a group over one of the buttons (circled in red). This group I have set the geometry for the entire left button array to...
Hi All,
Firstly, I hope you have all been safe and well during these times, I've busy and away from the Orbiter community for a long while now.
I am working on an new project, and am trying to figure out a problem I have always struggled with; drawing the labels on MFD buttons in a VC. I am...
Hi There,
wondering if anyone had a similar issue and found a fix. I am trying to code an animation that rotates not along X, Y or Z axis by 90 degrees, but rather along both the X and Z axis (essentially rotating along an axis 45 degrees from Z, if that makes sense, here is the code I have for...
Okay so first off let me start by apologizing if this post is in the wrong section.
So I have been thinking about the real-world implementation of Orbital Elevators/space elevators and I just don't see how one could be constructed and maintained without it being constantly bombarded by orbiting...
OMG!!! thank you so much you are a life-saver!! :cheers: of course I did not even think of that! wow thank you this has been bugging me for so long! :hailprobe:
Hey there guys, I am trying to make an International Space Station addon in which the solar panel truss rotates along the X-axis, and the individual panels rotate along the truss's Y-axis, (as the truss's starting angle is 90 degrees). I am sure you are all familiar with the International Space...
Hey there,
I am trying to make a vessel that opens a dialog box, much like the Orbiter default Atlantis spacecraft. the dialog box I want to create is really very simple; just operates a few animations. I have looked over the Atlantis dialog box code and the section in the Orbiter API guide...
Hey guys,
I finally decided to get serious about creating a vector map for the Map MFD, but I found that there was no real shortcut to doing it right, so I decided to make one!
this is a very simple tool which allows you to draw vector points over a background map image of your choice to make...
hey there, I was thinking about making an airship like craft. I originally thought of simply using hover engines to create the effect of buoyancy, but I thought it would be way cooler and much more realistic if I could actually make my vessel buoyant. I was wondering if this was even possible in...
I actually made the VC from scratch, i only used one of the atlantis cockpit textures i think for the chairs? I cant quite rember. I'm not sure abaout the bay one opening.. Which scenario is it? I think one or two it its supposed to open.
---------- Post added at 08:31 AM ---------- Previous...
Oh would you? That would be ao kind! :) I am aware of the dodgy scenario dates.. I would have found it easy if I had an exact date that Pegasus left Earth, instead i had to find a rough date when the Sol system 'looked like' the way it does in the film. Also i recycled allot of the scenarios...
there we go. I just updated the file: http://www.orbithangar.com/searchauth.php?search=mr%20martian
If you dont want to download the whole thing again, just download the fix: ISV Pegasus V2.0 - FIX
I still dont see when you mean about the coma not working.. I tried it in a fresh version of...
this is a fix for the ISV Pegasus V2.0 addon which I relesed 07.21.2014
It fixes the CTD when loading Mars Payloads scenarios, and the lack of Mesh files for Nix and Hydra.
I apologize for the issues with the original release.
Please report any bugs
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.