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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Currently the atmospheric winds implementation is very flawed and doesn't work right. If there's no desire to implement a proper simulation of them, then they along with the checkbox for them in the Launchpad should be removed entirely. GitHub ticket link...
This is a thread to discuss the implementation of new and more improved joystick/gamepad support in Orbiter as the current one is old and doesn't support newer and more advanced units such as the X-52 HOTAS. GitHub ticket link: https://github.com/orbitersim/orbiter/issues/541
Anyone else have problems with getting this add-on to work: Space Shuttle Ultra SRB Sound v1.2? I have a problem where the sustain sound won't play at all in Orbiter, it's just silent while the ignition sound plays perfectly.
I originally posted this on the Orbiter Github issues page(issue#592), but to give it a bit of a wider exposure, I have also decided to post it here, as an add-on request:
"This is a request to update the current Earth nightlight texture with a more accurate and recent one based on the NASA...
This is a request that goes in hand with what I have posted previously in this thread: https://www.orbiter-forum.com/threads/flat-cape-canaveral-area.41771/
This editor would take the guessing out of getting flat/elevated areas. Right now, using the D3D9Client *.flt files, it's a pure guessing...
Could someone who is better versed with terrain editing than me please flatten the general Cape Canaveral area. Right now, it is way to uneven
with major roads having visible rises when they are supposed be very flat and even, one such example is the Orbiter Tow Way that connects the Shuttle...
As the thread title says: Do not post any new threads here as SSU is dead and probably won't come back. No support will be given whatsoever (so if you have problems, don't expect them to be solved) and no questions on the project will be answered.
Best replacement is GLS's Space Shuttle Vehicle...
I was working on the base texture for the new SSU orbiter mesh and I was thinking it would be nice if a proper simulation of air breathing engines (ABEs) could be implemented. Right now it has to be implemented on a vessel-by-vessel basis (see the default Delta Glider and its SCRam-jet version)...
Yes, ideally we would have the proper sound coverage (we do for the Terminal Countdown), but for now you have to know your systems and timing. The GLS is (or at least should be) very picky. The first launch attempt of STS-88 ended in a scrub at T-23 seconds due to a late pick-up of held count at...
As the title states, the orbiter-radio.co.uk server is down leading to a complete unavailability of the core Orbiter downloads. This must be addressed ASAP.
I propose that for the new OpenOrbiter, that the Base.cfg file is retired. This file dates way back to one of the most earliest builds of Orbiter and is used to load textures used by the various base elements such as HANGAR and TANK. I propose that it be replaced with direct loading of the...
As I long time (nearly 20 years) user of Orbiter, something I have always wanted to see in Orbiter is much improved error reporting and logging. For the better part of a day now I have tried getting the ISS 2016 add-on to work with no luck. It seems to load everything just fine just to end with...
From an user/add-on dev perspective what I would like to see above all is for the current handling of docking events to be changed to a more realistic one that incorporates the two stages of a docking sequence which are the initial soft capture (AKA "soft-dock") and the later hard capture...
I thought I would post this here, since it seems there's some interest in this which is a Orbiter Base Editor similar in capabilities as to this utility: https://www.orbithangar.com/showAddon.php?id=843d44ed-0816-4ea3-b767-d4748d002bf5
Unfortunately, this is only compatible with Orbiter 2010-P1...
I'm trying to fix up the payload bay flood lights in SSU and have hit a bit of stumbling block when it comes to the attenuation variables. I can't seem to get my head wrapped around how they work. Could someone help me here? I've attached two tables that show the specs of the exterior payload...
Thought I would start a new dedicated thread for the development of a Orbital'nyy korabl' (Orbital Craft, OK) 1.01 "Buran" add-on for Orbiter 2016. I'm going to need some help with creating the proper textures as well as a proper vessel module for it. Intended launch vehicle add-on is...
I thought I would post this poll to gauge the usage of the default Orbiter.exe D3D7 graphics client is against the more advanced D3D9Client. This is to see if there's any point to keep the default client in mind when developing SSU.
I thought I would start this thread to centralize all the VC update discussions and I'll to do by quoting GLS's MDU reply from the main development thread:
Is there anything mesh-wise that needs to change for best possible performance with the new MDUs?
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