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  1. SolarLiner

    Gaming No Man's Sky

    Could be a reason, but that wouldn't explain why entire planet and ship classes went away. Decreasing the CPU load by reducing draw distance, fewer NPC and graphics settings, sure, but entire planets ?
  2. SolarLiner

    New Release D3D9Client Development

    I haven't had really got into it yet since I am still in the "making things" phase, but the only time I have frame dropping while Post Process active is while terrain is loading. It drops down to 100 fps before shooting back up to 400. Without post processing I'm at 550-600. There will...
  3. SolarLiner

    New Release D3D9Client Development

    Please test this new version of the Lens Flare feature branch.
  4. SolarLiner

    New Release D3D9Client Development

    Yes. When direct sunlight is blocked, the code does nothing and simply returns the image without doing anything. Else, the whole lens flare code is applied. One of the first things I'll do is to separate the process into two parts: when the sun is within the camera frustum, and when it's...
  5. SolarLiner

    New Release D3D9Client Development

    A good night of sleep and some fresh eyes later, I found the culprit: LensFlare.hlsl, line 174: float3 color = pow(max(0.0, Screen(orig, flare)), 2.2); I had raised the final output to counteract the brightness effect of the Reinhard tonemap. Now that it doesn't exist anymore, all this did was...
  6. SolarLiner

    Humor Random Comments Thread

    That's one way of getting interesting in space, I guess...
  7. SolarLiner

    New Release D3D9Client Development

    As expected the diff between the branch and your HLSL files are empty. Can you take a screenshot with and without post processing? ---------- Post added at 02:42 ---------- Previous post was at 02:40 ---------- Whoa okay, this is definitely too dark. Does it happen with a brand new install of...
  8. SolarLiner

    New Release D3D9Client Development

    The timestamps check out. The LightBlur is the original one by jarmonik since I worked on it as part of the HDR feature branch. Also, I don't see the screenshot as dark. Planet glow is certainly cranked quite up but even direct sunlight doesn't seem really dark.
  9. SolarLiner

    New Release D3D9Client Development

    Could you send your LightBlur.hlsl and LensFlare.hlsl files (found in the /Modules/D3D9Client) ? It shouldn't be darker than the stable release. Furthermore I can't reproduce the issue.
  10. SolarLiner

    New Release D3D9Client Development

    The framerate drop is expected at this stage - although I hope it can be reduced by quite a bit. However I don't really know why things are dark - do they look right again if you turn Post Processing off in the Video tab -> Advanced options?
  11. SolarLiner

    New Release D3D9Client Development

    It's Pictown over on the French addons' community ;)
  12. SolarLiner

    New Release D3D9Client Development

    Here is the build - it only features the Lens Flare code, and not the HDR one - as the name suggests.
  13. SolarLiner

    New Release D3D9Client Development

    How can my feature branch compete with the stable release if I don't even have the same resources to start with? :lol: Speaking of stable, I think we could integrate the Lens Flare part of the HDR branch into the stable branch? Leave the other HDR (bloom & tonemapping) stuff out for now and...
  14. SolarLiner

    Request Orbiter 2016 Surface Tile import/export tool.

    I think it would be better as an import/export tool for an existing 3D program (i.e: Blender), because you don't have to reinvent the butter knife (to badly translate a french saying) and you'll be presented with an already fully featured 3D environment to work with - and the only GUI to code...
  15. SolarLiner

    New Release D3D9Client Development

    Well that was taken at 10km altitude more or less, and there's a whole set of climatologic variables that are at play (yes, I'm saying that I could show you a foggy day and say "see, not dense enough"). I live in Toulouse and looking south I can see the Pyrénées, approx. 100km from home. They...
  16. SolarLiner

    New Release D3D9Client Development

    IMHO, the fog rendering wasn't dense enough - the new atmospheric graphics are more physically accurate. ---------- Post added at 00:21 ---------- Previous post was at 00:12 ---------- Kuddel, Jarmo, where is the D3D9 External MFD code? I've merged the trunk with my HDR branch and still no...
  17. SolarLiner

    OHM TLE Scenario Generator

    SDP4/SGP4 integration is there, barely working, but there. I've decided that instead of including it in the program, I'd include it in my scenario generation library AOSP. For the plugin system, I've changed my mind a bit, and instead the plugin will interface with the app with two functions: -...
  18. SolarLiner

    OHM TLE Scenario Generator

    So this having generated some interest again, I remembered it was still a WIP... :uhh: For the next release I'm obviously gonna use SGP4/SDP4 to propagate orbital data (which will cause it to bump the version by a major release since it's technically a breaking change (it makes it impossible to...
  19. SolarLiner

    New Release D3D9Client Development

    That's a known issue, regarding Sketchpad on D3D9. Jarmo's working on it (?) but I don't know if it is fixed or not in the stable branch.
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