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  1. predattak

    Latest OMP Version?

    Orbiter Multiplayer.. i was always curious about how this works.. by example what type of flights can you do and how do you handle the time warp? I mean if i'm docking and the other guy time warps to 100k x because he's in transit to mars .. i'm going to have a bad day.:unsure:
  2. predattak

    Update Deepstar development

    4GB, In that PC the graphic card is a few years old but i doubt it's a problem. Who knows..
  3. predattak

    Update Deepstar development

    Thank you, it seems until now i'm the only one. I guess one of my PCs doesn't like the rovers at all :LOL: I had 50 - 60 fps in all 3 views, i deleted the rovers .. 150 - 200 - 300 fps in all 3 views. Computers are weird sometimes.
  4. predattak

    Update Deepstar development

    Can you pls try this for me? Disable the vertical vsync from the video options so you can see the full frames number. Load the "All Vessels 1" scenario Select the deepstar (i think it's selected by default) Write down the fps that you get in third person and virtual cockpits In the same session...
  5. predattak

    Orbiter Screenshot Thread

    New Toys are really nice :giggle:
  6. predattak

    Update Deepstar development

    May be , not sure ..or it could just be just my PC maybe it doesn't like the rovers. Someone else needs to see if he can replicate this. Francisdrake had some low fps so maybe he could try.
  7. predattak

    Update Deepstar development

    I did some testing a few days ago: (clean orbiter install no HD planets no reshade stuff nothing else) On my kind of high end PC it works fine. However on my oldish medium to low end i get only 50 - 60 fps at all time, a significant drop. I also have an old old windows xp kind of PC but i have...
  8. predattak

    Update Deepstar development

    Have you tried deleting the symbolic links folder and remake it? Go to Orbiter 2016 install folder\Modules\Server\ Delete the Config folder Now go back to Orbiter_ng - Video - Advanced and create the Symbolic links again. ( also before you create them make sure that your orbiter installation is...
  9. predattak

    Update Deepstar development

    Sure. Absolutely no problem. :salute:
  10. predattak

    Update Deepstar development

    Oooo you gonna love it ... it's ..... GLORIOUS.
  11. predattak

    Update Deepstar development

    Are you sure you have official High Res Mars? It seems that you have the low res or some other HD file. ( mod maybe? ) because the size is really small. My HD mars looks like this: 8,528,781 kb - 8.5+ gb size on disk 12,302,069 kb - 12+ gb size on disk Go here and look under Mars ->...
  12. predattak

    Update Deepstar development

    You can easily configure it. I did the same with the Aerolander's RCS and Hover engines. Go to Orbiter\Config\Spacecraft\ click on the .ini file of the vessel you want to configure and modify parameters. Ex: for aerolander's RCS you need to modify this line -> ATTITUDE_THRUST=5000 I changed mine...
  13. predattak

    Update Deepstar development

    Ok, I modified the bases a bit, had to move them a few meters and of course the elevation. For me this fix method works see if it works for you too.
  14. predattak

    Update Deepstar development

    Alright boys i think i got it. I tested it today and the "problem" is the 8.7Gb High Res Elevation file. (elev.tree) I tested it at first on a brand new client and the bases worked fine. When i added HD Mars pack the problem appeared again. I know that people don't always download the full HD...
  15. predattak

    Update Deepstar development

    Yes enabling absolute animation seems to work however i only tested this once. I'll see if it happens again but i think it did the trick. :) I have terrain flattening ON. Those artificial mountains are part of how terrain flattening works. Without it turned ON the bases are just on the ground...
  16. predattak

    Update Deepstar development

    Yes i have the same problem with the bases. There is also another problem with Aerolander's bay doors sometimes not completely closing on direct x 9 client, some optimization problems here and there .. .small things that can be fixed in time.
  17. predattak

    Orbiter Screenshot Thread

    Looking back at our home from Mars Venus New player in town
  18. predattak

    Project Mir station complex / UR-500 family

    Any future plans for a manned TKS version? For some reason i just love the looks of that ship with the manned capsule.
  19. predattak

    XR2 imported into DCS

    Yes ED and holidays + seasons sales. Nice that they stick with the free for all days once a year. It will only bring more players to the sim. One of the very few companies that never disappointed me and i fly in their world since LOMAC. Things that other companies should learn.
  20. predattak

    XR2 imported into DCS

    You don't really need the whole Flaming Cliffs 3 package, it works with individual FC3 modules too but you need to buy the module with exactly the avionics you want your mod to have. By example if you want your mod to be a pure air to air western platform and that's it you can buy the single...
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