I think this is the addon Gary's talking about? http://woo482.gdwnet.com/Files/Addons/MassSimulator1_ISA.zip it's a pretty simple mesh but it should do what you need, just change the mass line in the configuration file :thumbup:
I'm still surprised that not many people use payload manager in their vessels, it's really easy to add and work with. Anyway, here's a picture of the work in progress LES:
It's still missing smoke and some other effects, but it works!
The only real difference between the two are the attachment points. The lvl2 payload is .4 meters higher than the other so that the two platforms don't collide when in the bay, like this:
I probably could just detect which slot the platform is in with code and then change the attachment point...
Have you tried checking the manual? I just took a quick look at it and it seems to have a complete list of the keys under the "ORBITER SIMULATION" section:
Are you trying to load the UCGO cargoes into the platform from the XR2's panel? because if you are, you can't :P The only way to load UCGO boxes into the thing at the moment is to switch over to the platform vessel and then select the cargo you want to add with the keys displayed on the HUD
Looks like you're missing a "return 0;" just before the last bracket of the clbkConsumeBufferedKey, I'm pretty sure that that'd stop most keys from working correctly, so it should look like this:
int LSS::clbkConsumeBufferedKey (DWORD key, bool down, char *kstate)
{
if (!down) return...
I was working on a UMMU version of the Astrovan a while ago, can't remember how far I got with it though it can't be too far from completion :shrug:
edit:
Not the best video ever but I think it shows off a few of the features I coded into it :P
These ports seem fine to work and look fine to me:
BEGIN_DOCKLIST
0 0 2.475 0 0 1 0 1 0
0 0 -2.475 0 0 -1 0 1 0
END_DOCKLIST
if it looks like it's going into the docking port mesh too much change the "2.475" to "2.5"
Changing the mass parameter found in the "CargoUMMUPlane.cfg" file to something lower should work, like this:
; === Configuration file for UCGO cargo ===
ucForceName = cUPLANE ; Force object name when cargo is released max 6 char.
Module = UCGODynamicCargo ; if this cargo can be unpacked...
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