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  1. Woo482

    Project Orbiter MMU (oMMU) development thread

    Pretty much, the vessel would have to implement oMMU to receive the transfer but it'd otherwise work the same as a docked transfer. This type of functionality would also be useful for bases as vessels / modules (e.g., how Ascension Ultra worked for managing ummus) - so it'll definitely be...
  2. Woo482

    Project Orbiter MMU (oMMU) development thread

    There's no reason they have to be docked, I can add a function to the API to allow transfers by vessel handle if it'll be helpful. Also, apologies for blowing right past the estimated date for first release - I've been busier with other things than I had hoped.
  3. Woo482

    Project Orbiter MMU (oMMU) development thread

    The intention is for a private alpha with the XR-Series in a few weeks, with release of the initial public beta version not long after that.
  4. Woo482

    Project Orbiter MMU (oMMU) development thread

    For 1.0 I just want to focus on the C++ API itself and providing a good framework so that vessels like the XR Series can implement oMMU. The plan is to implement more advanced features like that in future versions - I already have a ton of ideas there (Universal oMMU, habitats, basic 'base'...
  5. Woo482

    OHM DeltaGlider Sound Fix for Orbiter 2016

    Not fully - I'd recommend using dbeachy1's fantastic XRSound add-on instead, as that is fully compatible with Orbiter 2016
  6. Woo482

    Project Orbiter MMU (oMMU) development thread

    oMMU is intended as a framework for other developers to use in implementing crews into their vessels - adding features like these would detract from that goal, though if I added UMMUFA-like features to allow any vessel to support oMMU without needing changes in the C++ module in the future a...
  7. Woo482

    Project Orbiter MMU (oMMU) development thread

    I'm unlikely to be able to add that to version 1.0 - The feature set is mostly frozen as of last night, but I'll add it to the list for future versions.
  8. Woo482

    Project Orbiter MMU (oMMU) development thread

    Well, I only intended for oMMU to work with oMMU, what exactly is the use case you're thinking? The oMMU MMUs themselves will be highly customizable so should be adaptable to most representations of crew members
  9. Woo482

    Project Orbiter MMU (oMMU) development thread

    Well, I won't handle tying the logical opening and closing of airlocks against animations in oMMU itself - IMHO it's best for the developer themselves to handle that though the airlock management functionality of the API. You'll be able to have as many airlocks as you need to implement...
  10. Woo482

    Project Orbiter MMU (oMMU) development thread

    Just thought I'd give a quick progress update. Development is going well and is on track for an initial alpha in 2-3 weeks, presuming no developer seeking buses or acts of god interrupt development. The first post has been updated to show the current feature list and completion status and I'll...
  11. Woo482

    Problem Orbithangar.com is down?

    While this is being looked in to you can add the following to your hosts file for continued access 162.243.75.132 www.orbithangar.com 162.243.75.132 orbithangar.com Though remember to remove it when the domain is fixed :lol:
  12. Woo482

    General Question Landing on the roof

    It's easy enough to do, the AV-88 had support for it before it landed in dev-hell I might have to take a look at creating a generic solution, once oMMU is done :lol:
  13. Woo482

    Project Orbiter MMU (oMMU) development thread

    Sure, that's already possible with how it's implemented at the moment.
  14. Woo482

    Project Orbiter MMU (oMMU) development thread

    As has been said, no resources will be included from UMMU - though there's nothing stopping you from using whatever mesh files you'd like for personal use, the system will support that. Changing between flight suit / space suit will be possible, though there won't be any breathable habitats, at...
  15. Woo482

    Project Orbiter MMU (oMMU) development thread

    As partially announced the other week, over the past few months I have been working on a new MMU framework to replace uMMU, so that you can finally let your poor crew members leave their vessels and stretch their legs in Orbiter 2016 :lol: While I can't give a solid release date at this momenet...
  16. Woo482

    Project XRSound 1.0 and Updated XR Vessels Beta Testing

    Well, it's not XRMMu (dbeachy1 wouldn't let me have the name! :lol:) but there is a MMU framework being worked on - the current documentation is here oMMU API, for this first release I'm aiming to just have the basic features of crew management implemented (EVAs, Ingress, Egress, etc), anything...
  17. Woo482

    Drones.

    Finally built a quadcopter that stays in the air for more than five minutes without having some type of failure (after many rebuilds and spending more money than I'd like to admit :lol:)
  18. Woo482

    Gaming Creating an ocean exploration simulator

    Added some basic buoyancy, UI and movement controls to Loru's sub. Buoyancy is only simulated for the hull (red line) and two ballast tanks (green) at the moment
  19. Woo482

    Gaming Creating an ocean exploration simulator

    The fog density needs tweaking, but it works :shrug:
  20. Woo482

    API Question Non-thruster related particle effects (explosions and the like)

    That effect was implemented through just a thruster and an exhaust stream, e.g.: void clbkSetClassCaps(){ // Other vessel definition code \\ FXFuel = CreatePropellantResource(1); fx_explosion[0] = CreateThruster(_V(0, 0, 0), _V(1, 0, 0), 1, FXFuel, 15); AddExhaustStream(fx_explosion[0], _V(0...
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