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  1. Jordan

    Discussion Mesh making with Blender

    I would recommend that too. He has very good texturing tutorials.
  2. Jordan

    Discussion Mesh making with Blender

    For this you need a texture for your mesh. For example, myBalloon.dds, which contains the colors of your balloon. Then you create additional textures with the extension for example, myBallon_transl.dds. This is a black and white texture that contains information about which parts of your...
  3. Jordan

    Discussion Mesh making with Blender

    It would be helpful if you could implement a warning in your addon in case this limit is exceeded. I think in OpenOrbiter this limit is higher, but I'm not entirely sure.
  4. Jordan

    Discussion Mesh making with Blender

    This is because in Orbiter a mesh group cannot have more than 32768 vert or faces, I can't remember exactly. And your chain definitely exceeds this limit. To test your chain you can create four mesh groups and then it should work. But it is not usual to use so many polys in a mesh. My principle...
  5. Jordan

    Discussion Mesh making with Blender

    It looks the same for me.
  6. Jordan

    Discussion Mesh making with Blender

    Just to clarify. Separate mesh doesn't mean multiple mesh files, just one mesh file with separated mesh groups.
  7. Jordan

    Discussion Mesh making with Blender

    I don't think it's a bad idea the way you made it, extruding a circe for modelling the main body of a Plane it's ok imo. If you want in future to animate your mesh, wings, tail, propeller etc then you must separate the mesh.
  8. Jordan

    Discussion Mesh making with Blender

    You have to delete these edges. They are unnecessary and do not belong to any face. btw Looking closer to your mesh you have more unnecessary edges. All what i selected here can be deleted. Also in your latest posted blend file, you have inverted Normals as you can see on this screenshot...
  9. Jordan

    Project Blender Mesh Tools add-on

    Subdivision Surface modifier creates soft geometry, which is why your tail is rounded. You can add supporting edges to prevent this. Like this.
  10. Jordan

    Discord

    Developers from NASSP are very active in Discord. https://discord.com/invite/8FbFkakW
  11. Jordan

    New Release D3D9Client Development

    @jarmonik Example, we have a texture for a panel and a texture for a button and the button texture is blitted into the panel texture using oapiBlt, but at the same time we have an emission texture for this panel texture and we also have an emission texture for this button texture, is it...
  12. Jordan

    Question Mesh making with Anim8or

    Once you've used it successfully, you don't want to miss it again. Also has a simple tutorial. https://github.com/BMCDad/orbiter-blender
  13. Jordan

    Project Blender Mesh Tools add-on

    It may be that your Mac system is case sensitive. This means that a folder or file called "meshes" and "Meshes" are different, but in Windows they are both the same. Rename the folder "Meshes" to "meshes" in lowercase and try again. You also need the textures folder, otherwise you will have...
  14. Jordan

    Project Blender Mesh Tools add-on

    Just to be sure, you downloaded the file that Blake posted earlier and in the Blender menu "Edit/Preferences/Add-ons/Install..." you selected this zip file and installed it. Alternatively, do you have Blender installed? Have you tested the portable version of Blender?
  15. Jordan

    Project Blender Mesh Tools add-on

    Are you still using Blender 2.83?
  16. Jordan

    Guide: Orbiter development in Visual Studio 2019

    I builded yesterday the BackedVC branch with vs2022 both 32bit and 64bit without any problems.
  17. Jordan

    Project Blender Mesh Tools add-on

    Sorry i meant this one.
  18. Jordan

    Project Blender Mesh Tools add-on

    @Blake At least I don't see any difference in the material names. Left enabled, right disabled? Did I miss something? By the way, on the right it is exactly how I wanted it.
  19. Jordan

    Project Blender Mesh Tools add-on

    In my opinion, the names should not be changed when importing. So you can also see the “original” names in the outliner. As far as I know, the fact that a material with the same name can be used with two or more different textures shouldn't cause any problems since the mesh has already been...
  20. Jordan

    Project Blender Mesh Tools add-on

    Doesn't work as it should. e.g. "FDAI_errorneedle" becomes "FDAI"
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