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  1. Boxx

    So many addons that do not work

    I think "bundles" or "distro" make sense, but they'll have to come with "missions". A good example is OMP, that I am taking over as OMX: it is a complex addon and, without a gameplay, it is a huge work with very very few users. That's why I decided to develop OMX (the engine) as the continuation...
  2. Boxx

    News Gallery of add-ons in development

    Hi, for my Phebus' Wheel station, I'm interested in your pylon structure, either with triangular or rectangular section and the aluminium-like texture. Did you find it on the web or did you create it? can you share it?
  3. Boxx

    Why not train "our" own user support agent?

    I'm a bit sad to read that but it is quiet consistent and maybe I am naive (which is my best quality)
  4. Boxx

    Why not train "our" own user support agent?

    I was reading again the hot thread about the use of ChatGPT :wow: :devilish: just after searching for some old advises among the 627,553 posts (to date) of this forum.... Then, I thought it may be not that complicated to install an AI-agent to support users at using Orbiter, instead of the...
  5. Boxx

    Problem Mars hi-res textures link not working..request zip files

    May I also suggest to keep and advertise the same torrents? I also mirror the textures from my lab on P2P (with a fair upload rate).
  6. Boxx

    Still trying to run Pursuit MFD in Orbiter 2016

    That's too bad because the MFD is worth giving a try! It works on my Win-10, O2016, but I have the full Visual C++ SDK. If you haven't re-compiled the module by yourself, the issue may come from Runtime indeed (try the one given in O2016 distro's subfolder Install) or from incompatibilities with...
  7. Boxx

    Discussion Orbiter User Requirements and Post-2024 Development

    Wish you the best and, if so, do not forget this community! It's always cool to have this kind of brainstorming from time to time. Here are my 2-cents, because I'm deeply involved in the dev of C++ add-ons (although I'm not part of the core-team of Orbiter's devs... not yet...). We have been...
  8. Boxx

    News Gallery of add-ons in development

    Orbiter Multiuser eXperience (a fork of the great OMP) --- Before leaving for the summer break (to Yellowstone and, after, to the SmallSat conf in SLC), here is an "in-dev" release of OMX 1.6.0. Still alpha, still unstable, my server still running (may crash and I should restart it), still for...
  9. Boxx

    noVNC & Orbiter SFS

    I don't know who is Ren, but I guess from Switzerland. I wish to pass him/her a message I already posted on Discord when he/she tried to connect to OMX @ orbiterx.obpsm.fr: "I saw your attempts to connect to OMX and I thank you for your interest. But we are debugging some features and I had to...
  10. Boxx

    News Gallery of add-ons in development

    On the way to a multi-user real-time persistent universe: News! Still need at least 2 more versions before releasing an update in the OHM page. The yesterday OMX RECONNECTION release 1.5 is a major refactoring of the boot & connection sequence. It is now clear that the disconnections must...
  11. Boxx

    Orbiter Screenshot Thread

    indeed, they are: nice resource, thanks Some of them seem to be free, with probably some good compatibility with orbiter: https://spaceengine.org/manual/making-addons/planet-textures Can they be used straightforward or do we need to develop a piece of code to use tiles in orbiter?
  12. Boxx

    Orbiter Screenshot Thread

    Nice! Are your textures procedural or somehow "handmade"?
  13. Boxx

    News Gallery of add-ons in development

    Here is an update of the soon-to-be-released version 1.4.0 called "RECONNECTION" of OMX, the fork of OMP! Install and major changes are shown in this twitch: I still need to fix some major bugs before releasing an 1.4.1 version (which will still be an Alpha release). Nevertheless, if you are...
  14. Boxx

    OHM ARIANE 6

    Very promising scenari: At the moment I ran the T-10s, and the first time without reading the manual. I like very much the PDF you provided, especially the detailed timeline and the payloads description (friends of mine own one of the payloads!, if you were operating this flight, I must thank...
  15. Boxx

    OHM Moscoviense - Russian outpost on the Moon

    Ok, I get the point: it does not make the texture compatible with non-D3D9 (texture which is cool BTW, with taxiways and so on...) it just removes it. And the other textures (golden surfaces...) should remain white due to non-D3D9 compatibility, unfortunately.
  16. Boxx

    OHM Moscoviense - Russian outpost on the Moon

    here is the MESH lines in .cfg files: FILE Moscoviense\ground ... FILE Moscoviense\Base you suggest to remove these lines?!
  17. Boxx

    OHM Moscoviense - Russian outpost on the Moon

    The bases are optimized for Orbiter_ng.exe (d3d9). I had the same issue when using orbiter.exe (no D3D9). @LadyCroussette, have you made an update for non-d3d9?
  18. Boxx

    News Gallery of add-ons in development

    Yeah, good thread! Not very graphic but maybe you'll guess what this teasing is all about :)
  19. Boxx

    General Question Using a Chat app to simulate interactive communications ...

    That's in my non-urgent to-do-list for OMX / Nex'Orbiter. In OMX (fork of OMP) there is already a time delay for radio-communication. Then some A.I. could be interacting as a Space Traffic Control with the vessels in deep space. Could be cool to have news from home when far away :) Or, in...
  20. Boxx

    HERA news

    It seems that we haven't any thread for the news about HERA. Let's start one... With a picture of Deimos at Mars... maybe we should re-work its texture in Orbiter :) the video is positioned when the pics of Deimos are disclosed, and when Patrick Michel and Brian May are welcomed :)
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