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  1. M

    Flight Question [Orbiter 2016] Atlantis re-entry and landing

    I used GlideSlope2, you tu see those two curves\slopes during reentry One is for altitude, another curve -speed. If your flying curve (I think yellow - altitude one) goes not as steeply down as "REFERENCE" curve, you have to roll almost 85-90 degrees (and watch direction to Canaveral, so Roll...
  2. M

    New Release D3D9Client Development

    How is was about local light shadows? any chance?...
  3. M

    What music are you listening to?

    Just visited OMD - "Orchestral Manouevres In the Dark" concert in Estonia (Tallinn), even met P.Humphreys. It was worth to sit 4 hours in the bus...
  4. M

    AMSO AMSO for Orbiter 2016 released

    Maybe another set of global Moon textures - illuminated from the opposite side would be cool solution? And user chooses Moon1, Moon2, ... hm, sounds strange I know...
  5. M

    News Russia-Poland row over start of WW2 escalates

    Soviet's could not have left Poland alone, because there are certain indications showing that USSR also planned to attack towards the west. And let's not forget invasion in Finland in 1939. If I have read correctly, in December of 1940 Molotov visited Berlin again and demanded changes in this...
  6. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Better to make it like before, because external mesh cutting is not such huge issue. It is important to see everything in aft windows.
  7. M

    AMSO AMSO for Orbiter 2016 released

    Visually 99% are OK, but that LM exhaust actually is a bit not great, could be improved (I do not know how though :))
  8. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    If gaps are fixed, current exterior model mostly is quite OK. P.S. in these VC pictures aft windows are great! But upper window(s) are a bit odd (pixelated lines - "frames"), at least in the first pic (just a portion of it can be seen).
  9. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    STScargobay STScargobay:
  10. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Yes, I was talking about those OMS gaps (yellow outline). I think that payload bay forward slope(wall), which is crew cabin's aft wall at the same time, is vertical. Yes, that is funny that SSU VC does not feature black frames around aft windows, because they definitely were. But SSU payload...
  11. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Yeah, maybe let's keep Atlantis bay for now. Yes, by the way I was testing this new ColumbiaORG2016G mesh, trying to find proper animations (more accurate coordinates) for umbilical and payload bay doors. I made spacecraft3 vessel, and adjusted EXT TANK HATCH (umbilical) door animations...
  12. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Actually I am using External Tank from SSU, it looks great, cables, cable tray etc., are 3D modelled, not painted... Present cargo bay is kinda "photorealistic", SSU's is a bit "generated\drawn". The only thing I did was copying another texture portion to replace "dark shading spot" in the...
  13. M

    Problem Meshwizard runtime error 68

    I posted this also in 2016Shuttle topic, so in case just decided to post here as well... I found in MeshWizard manual: I get a crash to desktop with "error 68 Device unavailable" message. Upon exiting the program, Mesh Wizard creates a CONFIG.TXT file with the settings of your last...
  14. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    I found in MeshWizard manual: I get a crash to desktop with "error 68 Device unavailable" message. Upon exiting the program, Mesh Wizard creates a CONFIG.TXT file with the settings of your last session. This error refers to removable drive units or, if you switched computer, it...
  15. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    https://ibb.co/CQ4pZ36 There is some clipping, but I think, it's OK. In orbit doors are anyway mostly opened. Payload\cradles in bay are now seen, and cockpit aft windows are very much OK, also no flickering, looking at them from outside.
  16. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    https://ibb.co/RCLbrVT https://ibb.co/vsxgNV4 First pic - PAM-S cradles in STS-5 bay (outside view), but in aft cockpit view these cradles are not rendered\visible. Also [visually] aft window frames are a bit inconsistent - part of frame is black, part - white (where window thickness is)...
  17. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Yes, in orbit - closing payload doors, they can be seen fully, even close up. But payload is not rendered. Because whole orbiter is the cockpit... I use D3D9 from Dec 13, 2019.
  18. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Strange, I had STS-5 LAUNCH scenario, and I did not have any clipping issues, not payload doors, not that front cockpit window "thickness mesh clipping"! I switched control from ET5 to STS-5, of course, during pre-launch sequence. Oops, payload cannot be seen in the payload bay. It is because...
  19. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Yes, to look out also the other aft window could be a good thing... ---------- Post added at 11:25 PM ---------- Previous post was at 09:26 PM ---------- I found some anomalies, is it EVA guy or shuttle? https://ibb.co/4tvkJ08 It was clearly in the shadow (whole payload bay was in shadow)...
  20. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Seems that it is OK. Only when I look in cockpit aft camera, screen, which is to the left beside the starboard side aft window, has one poly-triangle with wrong material (half screen MFD does not show)... https://ibb.co/3yyhQKX
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