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  1. Kozak

    DeltaGlider TVC TD 2009-03-04

    Thrust Vector Control technology demonstrator for stock Delta Glider. Allows to perform some 4++th generation fighter tricks. To enable - click "TVC" on gimbal control panel. Original idea by Artlav.
  2. Kozak

    Discussion Solving the problems of space combat in Orbiter

    They itself ;) USA now has tactical lasers, riot microwave weapons and so on, but plasma weapons stil are purely fantastic. Seems reasonable. Maybe it doesn't even worth to do raytracing, just checking the distances to a primitive (to nearest poly and its vertexes, if it's convex) will be enough.
  3. Kozak

    Discussion Solving the problems of space combat in Orbiter

    It's interesting to shoot down 10^x sitting ducks in an arcade, but not in a simulator. Or can you write an AI?.. A simulation of ISS by a box is a slapdash. A simple (<200 polys) collision mesh attached to a craft will do the job. Tht means no deathrays, plasma weapons or voodoo magic. And by...
  4. Kozak

    Discussion Solving the problems of space combat in Orbiter

    To solve the problems of combat you actually need slightly more than just "hit-miss" detection and an ASAT model (respect, urwumpe). That is: 1.Stable multiplayer engine. 2.As was already said, a damage, temperature and energy production (for energy weapons and sensors etc.) model. 3.Reliable...
  5. Kozak

    Mach speed control surfaces and wings.

    Nope. The problem with control surfaces is due to the wing being twisted with the forces induced by ailerons - "aileron inversion". On some speed this effect will invert bank control, this moment is called "inversion speed", for modern fighters about 1500-1600kph IAS. Delta-wings (e.g. shuttle)...
  6. Kozak

    atmospheric model for more realistic LEO operation

    I've ran into one of the NASA models time ago (NRLMSISE-00). Though it's only applicable for Earth, one may try to implement it in Orbiter.
  7. Kozak

    SSU extension: Liquid (flyback) boosters

    Well, what's the problem then? ;)
  8. Kozak

    SSU extension: Liquid (flyback) boosters

    Yeah, and it should feature some kind of adaptive algorhytm to get a fair asymptotic solution for any craft. Interesting task.
  9. Kozak

    SSU extension: Liquid (flyback) boosters

    Well, the point is that F-16 was landed fully autonomous, from distant approach to touchdown - while present systems are really semi-automatic. What I mean by "not the most easy" is that it's statically unstable, what is compensated by FLCS. By analogy the boosters don't really need a good...
  10. Kozak

    SSU extension: Liquid (flyback) boosters

    It was already tested even for F-16, not the most easy aircraft to fly.
  11. Kozak

    Project XR2 Ravenstar - Mk II

    Just a random thought: how about implementing more complex heat logic? E.g.: - Heat should be taken away when flying in atmosphere (or taken in if it's +60 around) - for atmo flights - Engines working should dissipate quite much heat (that is, running 100% thrust in space for long time isn't a...
  12. Kozak

    New Release Wideawake International Released

    A quick note, if someone didn't notice: it's better to rename the file Config\Earth\Base\Ascencion.cfg to Wideawake.cfg, as this places the airport in a correct position in the list. Sorry if already mentioned somewhere.
  13. Kozak

    Astra Space: Question to the Community

    Checked in.
  14. Kozak

    Compiler setup

    Turn off the "exclude default libraries" (not precise) option. You'll need to reexclude some libs manually - I cant say which ones, as they are installation dependent. But usually it's msvcirt.lib - you'll have to manually include msvcrt.lib after that.
  15. Kozak

    Project XR2 Ravenstar - Mk II

    My guilt - it was 2:00AM in my timezone, so I had to be brief. And it made the exposition of my thoughts a bit confused. Let's go through it in details: Here I meant differential thrust adjustments linked to stick. So that you can, for example, tilt the ship backward 5-10 degrees while...
  16. Kozak

    Project XR2 Ravenstar - Mk II

    A list composed after 5 hours of flighttime and thinking: SCRAM support in Airspeed autopilot Thrust vectoring (have done such a mod for DG.) More "loose" hover autopilot, allowing you to control the craft like a helicopter in small margins - maybe even via small hover thrust adjustments...
  17. Kozak

    Thrust-assisted fast orbit

    Don't know how practical is it in appliance to artificial gravity, but it surely has one useful application: faster intercepts. Stock DG's engines are able to give ~3.6G's acceleration, so we may achieve 2.1 times faster orbital movement on Earth and up to theoretically unlimited enchancement on...
  18. Kozak

    Idea Multiplayer concept overview

    Preceding legal questions: no, I'm not a good programmer (at least for now), and I'm not going to implement all that written here myself - just because I've got a sober view on my coding capabilities. The purpose of this text is to create a guidestone for developers, who has the skills and...
  19. Kozak

    XR2 Public Release Candidate Testing

    Haven't touched Orbiter for a year or so. Installed it again lately, downloaded XR vessels... .... An all I can say is :speakcool:. Great. It's just a new level of quality standarts for Orbiter. Keep it up! Only one little remark. Scram engines work perfectly on whatever planet they're used...
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