Thrust Vector Control technology demonstrator for stock Delta Glider.
Allows to perform some 4++th generation fighter tricks.
To enable - click "TVC" on gimbal control panel.
Original idea by Artlav.
They itself ;)
USA now has tactical lasers, riot microwave weapons and so on, but plasma weapons stil are purely fantastic.
Seems reasonable. Maybe it doesn't even worth to do raytracing, just checking the distances to a primitive (to nearest poly and its vertexes, if it's convex) will be enough.
It's interesting to shoot down 10^x sitting ducks in an arcade, but not in a simulator. Or can you write an AI?..
A simulation of ISS by a box is a slapdash. A simple (<200 polys) collision mesh attached to a craft will do the job.
Tht means no deathrays, plasma weapons or voodoo magic. And by...
To solve the problems of combat you actually need slightly more than just "hit-miss" detection and an ASAT model (respect, urwumpe). That is:
1.Stable multiplayer engine.
2.As was already said, a damage, temperature and energy production (for energy weapons and sensors etc.) model.
3.Reliable...
Nope. The problem with control surfaces is due to the wing being twisted with the forces induced by ailerons - "aileron inversion". On some speed this effect will invert bank control, this moment is called "inversion speed", for modern fighters about 1500-1600kph IAS. Delta-wings (e.g. shuttle)...
Well, the point is that F-16 was landed fully autonomous, from distant approach to touchdown - while present systems are really semi-automatic. What I mean by "not the most easy" is that it's statically unstable, what is compensated by FLCS. By analogy the boosters don't really need a good...
Just a random thought: how about implementing more complex heat logic?
E.g.:
- Heat should be taken away when flying in atmosphere (or taken in if it's +60 around) - for atmo flights
- Engines working should dissipate quite much heat (that is, running 100% thrust in space for long time isn't a...
A quick note, if someone didn't notice: it's better to rename the file Config\Earth\Base\Ascencion.cfg to Wideawake.cfg, as this places the airport in a correct position in the list. Sorry if already mentioned somewhere.
Turn off the "exclude default libraries" (not precise) option.
You'll need to reexclude some libs manually - I cant say which ones, as they are installation dependent. But usually it's msvcirt.lib - you'll have to manually include msvcrt.lib after that.
My guilt - it was 2:00AM in my timezone, so I had to be brief. And it made the exposition of my thoughts a bit confused. Let's go through it in details:
Here I meant differential thrust adjustments linked to stick. So that you can, for example, tilt the ship backward 5-10 degrees while...
A list composed after 5 hours of flighttime and thinking:
SCRAM support in Airspeed autopilot
Thrust vectoring (have done such a mod for DG.)
More "loose" hover autopilot, allowing you to control the craft like a helicopter in small margins - maybe even via small hover thrust adjustments...
Don't know how practical is it in appliance to artificial gravity, but it surely has one useful application: faster intercepts. Stock DG's engines are able to give ~3.6G's acceleration, so we may achieve 2.1 times faster orbital movement on Earth and up to theoretically unlimited enchancement on...
Preceding legal questions: no, I'm not a good programmer (at least for now), and I'm not going to implement all that written here myself - just because I've got a sober view on my coding capabilities.
The purpose of this text is to create a guidestone for developers, who has the skills and...
Haven't touched Orbiter for a year or so. Installed it again lately, downloaded XR vessels...
.... An all I can say is :speakcool:. Great. It's just a new level of quality standarts for Orbiter. Keep it up!
Only one little remark. Scram engines work perfectly on whatever planet they're used...
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