Search results

  1. F

    OHM Level 11 BMNG Earth Textures: January, Standard Quality

    I changed the color of the ocean to try to make it the shallow water blend better overall. So I guess it's not a direct conversion. It looks like you haven't edited Earth.cfg yet. I have included instructions on how to do this: (from the Readme) "3) Open the file Config\Earth.cfg. Find...
  2. F

    Level 11 BMNG Earth Textures: April, High Quality 2013-11-06

    NASA Blue Marble Next Generation textures for Earth.  Textures are Level 11 worldwide, and feature seasonal variations in vegetation color, snow cover, polar caps, sea ice, and fresh water lake ice. Two texture qualities are available: Standard quality, about 800MB per month unzipped, 9.5GB for...
  3. F

    Level 11 BMNG Earth Textures: April, Standard Quality 2013-11-06

    NASA Blue Marble Next Generation textures for Earth.  Textures are Level 11 worldwide.  Features seasonal variations in vegetation color, snow cover, polar caps, sea ice, and fresh water lake ice. Two texture qualities are available: Standard quality, about 800MB per month unzipped, 9.5GB for...
  4. F

    OHM Level 11 BMNG Earth Textures: January, Standard Quality

    Seeing as I have nearly 7GB of data to upload and only <1 megabit upload speed, this will take a while on my end too... Here's me: :coffee: Here's my computer::download:
  5. F

    Level 11 BMNG Earth Textures: March, High Quality 2013-11-06

    NASA Blue Marble Next Generation textures for Earth.  Textures are Level 11 worldwide.  Features seasonal variations in vegetation color, snow cover, polar caps, sea ice, and fresh water lake ice. Two texture qualities are available: Standard quality, about 800MB per month unzipped, 9.5GB for...
  6. F

    Level 11 BMNG Earth Textures: March, Standard Quality 2013-11-06

    NASA Blue Marble Next Generation textures for Earth.  Textures are Level 11 worldwide.  Features seasonal variations in vegetation color, snow cover, polar caps, sea ice, and fresh water lake ice. Two texture qualities are available: Standard quality, about 800MB per month unzipped, 9.5GB for...
  7. F

    Level 11 BMNG Earth Textures: February, High Quality 2013-11-06

    NASA Blue Marble Next Generation textures for Earth.  Textures are Level 11 worldwide.  Features seasonal variations in vegetation color, snow cover, polar caps, sea ice, and fresh water lake ice. Two texture qualities are available: Standard quality, about 800MB per month unzipped, 9.5GB for...
  8. F

    Level 11 BMNG Earth Textures: February, Standard Quality 2013-11-06

    NASA Blue Marble Next Generation textures for Earth.  Textures are Level 11 worldwide.  Features seasonal variations in vegetation color, snow cover, polar caps, sea ice, and fresh water lake ice. Two texture qualities are available: Standard quality, about 800MB per month unzipped, 9.5GB for...
  9. F

    Level 11 BMNG Earth Textures: January, High Quality 2013-11-06

    NASA Blue Marble Next Generation textures for Earth.  Textures are Level 11 worldwide.  Features seasonal variations in vegetation color, snow cover, polar caps, sea ice, and fresh water lake ice. Two texture qualities are available: Standard quality, about 800MB per month unzipped, 9.5GB for...
  10. F

    Level 11 BMNG Earth Textures: January, Standard Quality 2013-11-06

    NASA Blue Marble Next Generation textures for Earth.  Textures are Level 11 worldwide.  Features seasonal variations in vegetation color, snow cover, polar caps, sea ice, and fresh water lake ice. Two texture qualities are available: Standard quality, about 800MB per month unzipped, 9.5GB for...
  11. F

    Orbiter Screenshot Thread

    Tileproxy for FS9/FSX does something very similar to that. It downloads tiles from satellite photos on popular map sites, slices and dices them, compresses and formats them as DXT, and inserts them into FS, all in real time, as you fly. You need a decently fast internet connection and at least...
  12. F

    Orbiter Screenshot Thread

    Here is a work in progress. Level 11 monthly textures for Earth. Here are some screenshots from October: Some features: True L11 specular map, polar caps and sea ice, some freshwater ice and frozen lakes, L11 city night lights. Color data is from NASA's Blue Marble Next Generation...
  13. F

    New Release D3D9Client Development

    I've been having a couple of problems with normal maps and bump maps. The first issue is the y-axis direction of the normal/bump maps. It seems to be reversed, as shown in the attached screenshot. The top shot is using a bump map with a slightly noisy dark background and lighter braille-like...
  14. F

    New Release D3D9Client Development

    In real life, reflective surfaces such as mirrors reflect everything, including the blackness of space. This is because there is no light coming in from space for the surface to reflect, and the surface does not otherwise scatter any incident light. In most cases with foil, there is still a...
  15. F

    OHM DeltaGlider EX normal maps

    The screenshots look like the y-axis (front to back) of the normal maps is not right. In making my own normal maps, I found that D3D9 flips the y-axis by default, so now I flip it first when I create the maps. Other than that, it's looking good. I'm glad to see more and more people making...
  16. F

    OHM HTV Textures

    Including it is all that's needed. That's the beauty of it. So, if you have a favorite add-on that works in D3D9 but doesn't have reflections, you can draw up a _refl map (and _spec and _norm!) for the textured surfaces and it will work without modifying the model. You can also add...
  17. F

    OHM HTV-4

    Nope, I never got around to uploading those textures... crap. Working on a solution. Donamy, I sent you an email. Edit: I uploaded them. HTV Textures
  18. F

    HTV Textures 2013-08-10

    Reflective D3D9 textures for Donamy's HTV.  This texture add-on shows the use of D3D9 client visual effects: reflection, fresnel effects, bump maps, and specular highlights. Requires Jarmonik's D3D9 client. Should work with these addons: http://orbithangar.com/searchid.php?ID=6246...
  19. F

    OHM Earth High-Resolution Clouds

    I don't know what might be causing the problem. Is it behaving as if the higher-resolution textures are corrupted? Re-downloading it might help. Do you have a screenshot that shows the issue? What version of Orbiter are you running, and with which graphics client? What is your hardware setup?
  20. F

    New Release D3D9Client Development

    Yeah, some of my ideas are half-baked, but this is a development thread, right? :tiphat:
Back
Top