Search results

  1. igel

    Discussion area flattening experiment - SUCCESS

    Will this approach force users of my addons to always use fixed level 19 surface?
  2. igel

    Discussion area flattening experiment - SUCCESS

    Using the new feature for base flattening works like a charm, thanks! However, when I tried to experiment with trenches and wells, I hit several problems. I use the following record (on Baikonur, near Site 70): Rect 300 63.0962397 46.0351904 600 500 0 1 When Orbiter puts a hill in these...
  3. igel

    New Release D3D9Client Development

    Another 2016 question. In the last 2010 client, mirror surfaces (full-reflection materials) are rendered as such both in outside and cockpit views. In the latest 2016 client, they render as mirrors only in the outside view. Or is there some flag-setting somewhere that triggers this internal...
  4. igel

    New Release D3D9Client Development

    Thanks a lot - exactly what I was looking for! And yes, same format hods in the last release. Somehow did not spot this description in my search, though I saw that thread... guess I did not check all pages :-)
  5. igel

    New Release D3D9Client Development

    Is there any documentation anywhere on the format of .flt files? I am starting to play with them, but so far I only was able to find one short one-liner sample for Pathfinder site. I figured out some parameters to successfully flatten a few most important areas on Baikonur, but I'd like to...
  6. igel

    OHM Vostok v1.1 (for external graphic clients)

    Thanks everyone for all the kind words - really motivating!
  7. igel

    OHM Vostok v1.1 (for external graphic clients)

    I finally completed Vostok update for Orbiter 2016 (and for Orbiter 2010). As it is re-implemented with Latest VesselM, it is not a separately published addon anymore, but has joined the family of Spaceports, First in Space, Soyuz, etc. For easier download, and with new OrbitHangar file...
  8. igel

    Legacy Addons by igel 2020-11-09

    This is a collection of a few old (and really old) addons. Not all of them are updated or replaced with new releases. They may still be fun and useful, but better to keep them in this "legacy" section, without polluting the lists of modern addons.FOR ORBITER 2006 Armadillo Quad Pixel TexelLaika...
  9. igel

    Orb2016 VesselM Pack: Historical Spaceports, R-9, First in Space, Vostok, Soyuz, Proton, Collectors 2020-11-09

    This version is for Orbiter 2016. Use alternative pack for Orbiter 2010.Warning: these addons are still optimized for Orbiter 2010, and have many deficiencies in Orbiter 2016, mostly regarding ground operations and rendering. I am still working on potential fixes... Updated in May 2021...
  10. igel

    Orb2010 VesselM Pack: Historical Spaceports, R-9, First in Space, Vostok, Soyuz, Proton, Collectors 2020-11-08

    This version is for Orbiter 2010. Use alternative pack for Orbiter 2016. Updated in May 2021. Collection of historical and modern Russian addons, previously published separately, now consolidated in a single pack. These addons are implemented with the (still experimental) VesselM development...
  11. igel

    OHM Vostok v1.1 (for external graphic clients)

    Should check that out! Not sure if resolution of this feature will be enough for complex-shaped trenches, but maybe digging it deeper than needed and covering the rest with meshes will do. Should have time to try it out after Vostok!
  12. igel

    OHM Vostok v1.1 (for external graphic clients)

    Realistically, would have been much easier if D3D9 was supporting "legacy" surface rendering backward-compatible with 2010. There is a corresponding flag in planet's config file, and native client mostly supports it, but DX client just ignores. Baikonur is so flat it does not benefit at all from...
  13. igel

    OHM Vostok v1.1 (for external graphic clients)

    You don't have to include LES tower with Soyuz :). After all, Fregat scenarios don't have it. So, for fun, you can continue to experiment with putting Vostok (just like any other payload) on Soyuz. Then, you'll likely need to adjust pitch programs to get reasonable orbit. But I hope my (almost...
  14. igel

    OHM Vostok v1.1 (for external graphic clients)

    I am revamping Vostok - right now !- to get in in line with my other addons (FiS, Soyuz...) This will make it somewhat compatible with Orbiter 2016. This update will also bring some improvements to the other addons - restored aerodynamics, compatibility with 2016 wind modelling... Unfortunately...
  15. igel

    OHM Soyuz v1.0

    The recent update on Hangar has a version compatible with Orbiter 2016. On a negative side, it is just "barely compatible", not using the 2016 3D terrain and not as visually appealing (at ground level) as 2010 version. So, though, maybe possible, it might not look nice with alternative Kourou...
  16. igel

    OHM Soyuz v1.0

    For good reference on burn conditions, see "08. Retro Burn" scenario in the "1. Soyuz TMA to ISS and back" folder. It recommends to start landing auto-sequence exactly 19 seconds into scenario (for best accuracy). Then, using Map MFD, you can observe where you are over the globe at this time...
  17. igel

    Update Spaceports, R-9, First in Space and Soyuz

    N_Molson, I can't figure out what setting in 2016 can cause textures problem. With default or custom Solar System, I have the same: custom Baikonur meshes are not loaded, but at least the planet looks normal. I use highest level ot textures (19) but a lightweight setup, with whichever Earth...
  18. igel

    Update Spaceports, R-9, First in Space and Soyuz

    Uf-f! Great news! (Exhaled... :) )
  19. igel

    Update Spaceports, R-9, First in Space and Soyuz

    N_Molson, -it looks like you are missing the actual textures, they are loaded from another old addon, "Baikonur 2010: Surface Tiles". Even though name says 2010, they still work (sort of) in 2016. This is all listed in the doc file.- - cross that. I now remember that these tiles don't have any...
  20. igel

    Update Spaceports, R-9, First in Space and Soyuz

    I've now rebuilt ant replaced new versions files on Orbithangar, for all four addons. Please try them, sorry for those extra troubles...
Back
Top