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  1. OvalDreamX

    Project Shuttle-A Mk.IX

    I mean I would like to add that. But with the interior I imagine being like this like this: And the frontal view being like this: I dont really see where a window could be added to aid with landing. I mean, the forward windows are canted down a bit and not as obstructed by the bulge of the...
  2. OvalDreamX

    Project Shuttle-A Mk.IX

    Finished the Main engine section pretty much. Only landing gear, rcs nozzles and radar and itll ready for the final cleanup and dreaded UV Unwrap From there just have some fun with it in substance painter finally
  3. OvalDreamX

    Question Cant see textures for my hangar model

    It works well (if you ignore the VERY weird shading the model has)
  4. OvalDreamX

    Question Cant see textures for my hangar model

    Welp, I know what I was doing wrong. PRELOAD was last on the list of calls. And as you can see, the textures work without calling them on Base.cfg. In fact, Base.cfg is as default even though I have several mods installed that add bases. Maybe it refers to the Base name .cfg? Like Brighton.cfg?
  5. OvalDreamX

    Question Cant see textures for my hangar model

    Yeah Ill try, but I dont think thats the problem, because otherwise each base mod wanting to add a model to their bases would have to modify Base.cfg
  6. OvalDreamX

    Question Cant see textures for my hangar model

    Tried that too like this MESH FILE Hangar POS 142 0 0 SCALE 1 1 1 ROT 90 PRELOAD TEX1 Hangar 1 1 END Still the same problem. Also Ive been looking around some addon .cfg bases and they just call the file, not the texture?
  7. OvalDreamX

    Project Shuttle-A Mk.IX

    Yeah, but the thing is that theres the whole docking mechanism below the cockpit, so no way I could add a window to see down. Maybe a side one like in helicopters? Or a camera could be added for seeing through the mfd?
  8. OvalDreamX

    Question Cant see textures for my hangar model

    Its definitely above the surface But I raised it 5 units (meters?) above the surface just to be sure Still same problem
  9. OvalDreamX

    Project Shuttle-A Mk.IX

    So ive been tackling modelling game assets more seriously now. And my last project (Dragonfly redux) has proven quite instructive. Now I wanted to use what Ive learnt there on a new model, so I present you, the Shuttle-A Mk.IX. Still in its modelling phase, Im taking care to not make a mess of...
  10. OvalDreamX

    Question Cant see textures for my hangar model

    Exactly, idk really what Im doing wrong, as it looks like the .msh nor the textures are the problem
  11. OvalDreamX

    Question Cant see textures for my hangar model

    Ive been modelling some props for orbiter. like this hangar Thing is, when I try to add it to a base (like Brighton Beach) not only the shading is all wrong but also the textures wont show: I renamed the .msh file to see if the problem were my mesh and/or textures, but they seem fine when...
  12. OvalDreamX

    XR Vessels Open-Source Development

    Maybe some proper VC could be modelled for them (except for the xr2 ?)?
  13. OvalDreamX

    Discussion OpenOrbiter project fork

    That would be perfect. Orbiter and OpenOrbiter are names easily distiguished one from the other and OpenOrbiter is pretty clear in that it means the version derivated from open sourcing it
  14. OvalDreamX

    Project Skybolt Client Development

    Wow, as soon as the client supports normal and specular maps, we will see some awesome looking spaceships
  15. OvalDreamX

    Project Dragonfly Redux

    Im generally very obsesive with details but that one flew completely over me hahah
  16. OvalDreamX

    Project Dragonfly Redux

    Yeah, thats why I used the past tense haha. Also I realized my modelling skills are not up to game asset standards so I dropped it Great tip! How would you do it? I just added a normal to make them look more 3d
  17. OvalDreamX

    Project Dragonfly Redux

    Yeah! I actually wanted to do a 3d vc for it when d3d9 gets proper cockpit shadig or skybolt gets integrated into openOrbiter. It feels so much like a real spaceship with all those systems and switches. Hopefully someone will be able to finish this messy model of mine haha
  18. OvalDreamX

    Project Dragonfly Redux

    So when OpenOrbiter was announced, I thought it would be a good idea to use that opportunity to practice modelling a bit. So I did the dragonfly. Turns out I still need a lot to learn (specially on the uv packing front) so the craft doesnt really look good in orbiter. So Ill leave it here if...
  19. OvalDreamX

    Roadmap proposal - Orbiter development

    I agree, especially in the last item: Fleshing out one of Orbiter's strengths, the sandbox
  20. OvalDreamX

    Roadmap proposal - Orbiter development

    Hey kinda late, but some of us are here. Just not actively participating on the forum (aka stalking around). But I think the discord could be a good place if you want to reach into the masses, lots of games center around their discord server. Also I completely agree with 4throck, I've tried to...
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