Beware of museum articles, sometimes they are different from actual flight hardware. Work based on flight photos, you'll get more realistic results. ;)
Your efforts are great, I look forward to using your textures. My comments were just nitpicking, don't worry about them.
The LM looks great...
The CM bump map is starting to look really good (y)
Nitpicking, I'd say the effect was more like a difference in smoothness and shininess between the foils.
As you have it, it looks like there are seams between the foils.
Here's a good reference...
Shackleton crater has been studied in detail:
https://www.leonarddavid.com/moon-boots-making-tracks-to-shackleton-crater/
Here are some EVA targets in that area:
https://www.sciencedirect.com/science/article/pii/S0273117720303689
As for actual designs, on the first link you have some mirrors...
Fighting Orbiter will only give you frustration. It's best to focus your efforts on what's possible.
A lot of scenery enhancements are possible within the current limitations.
Quick example: solar panels on permanently illuminated areas of the Moon, transmission relay towers for deep craters...
Area flattening with a small radius might work, but beware that the radius is related to surface/elevation texture resolution.
So the raised area will probably be much larger than the pad.
Probably you need to edit and provide higher resolution elevation textures...
As mentioned in the last...
Nice to see Angara and Long March 9 there but it raises some questions.
Angara exists but seems a bit underpowered for this (launching from Russia doesn't help), and LM9 is still a paper rocket (they don't have a final configuration yet). :unsure:
Great! A must have, although it should go one or two levels higher to completely replace the existing textures. But looks great from a distance, completely realistic!
Seems like a good call. Let's sort the rockets first!
On my end, I tried to do a Multistage Saturn I Centaur for lunar flights...
PM if you need some simple meshes (interstates, skirts, etc) for such variations. I don't have time for any detailed 3D work, but I can do some generic "velcro like"...
Thanks! For surface or low-level views, high sun images with just a bit of shadow work well. Something like this: https://airandspace.si.edu/multimedia-gallery/m175428601re25cmap12areapng
From my tests, it looks decent from sunrise to mid-day. Orbiter terrain provided hard shadows where needed...
Having "one minute flight time" is a problem because Orbiter is based on real physics.
You'd need to make the Earth smaller, or time run faster, or the shuttle lighter in order to achieve that...
As for actual flying, you only control the landing, the rest is pretty much autopilot....
So I'd...
@ggalfi I'm using your surface textures (y) (y) (y) and, while using high sun imagery makes sense, having some slight shadows would make details much more visible.
So may I suggest that you do a version with small shadows, with light coming from a direction compatible with the Apollo...
Back in the day, I modeled the Zvezda interior based on schematics from ISS training manuals:
http://www.spaceref.com/iss/ops/2a.2b.russian.segment.ops.pdf
http://www.spaceref.com/iss/ops/sm.life.support.book2.pdf
These show the location of lights and smoke detectors and provide a good...
Even if you got the mesh group list and transformation order (translation, rotation, etc) from the authors, reproducing the animations would still take time to get right.
So my suggestion is to go for it regardless ;) !
Great work on the VCs. Feel free to add my Zvezda interior if you want: https://www.orbithangar.com/showAddon.php?id=0eaf56bf-a08f-478f-b081-b64e7f4e9cf5
You are free to redistribute the meshes/textures (let's avoid install dependencies...).
The model is very basic compared with the US...
I have an old Thrustmaster Flight Hotas X:
http://www.thrustmaster.com/en_US/products/tflight-hotas-x
You can detach the throttle control if needed.
Works well for flight sims, and it's not expensive.
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