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Landing pad01 Replacement 1.1 2019-05-16

Lpad01__landing area night.png



This add-on replaces the textures for Orbiters' default Landing  Pads (You know... the  fuzzy red circle on white background?)
Required add-ons: Tested in Orbiter 2010 p1 D3D9 client and ( in Orbiter 2016 D3D9 client it worked fine but the pads were rotated 180 degrees )
 THERE ARE 4 TEXTURE OPTIONS INCLUDED1 >  Lpad01_num folder contains a texure folder that adds pads with the numbers from one - nine (depending on how many instances of Lpad01 you use in your scenario)     If you have 3 pads in your scenario the third pad will read         "3" If you have 4 pads the fourth pad will read "4"...and so on.
     For reference... if you look at the brighton beach base config file..
     ( Orbiter/Config/Moon/base/Brighton Beach.cfg )
     You will see 6 instances of Lpad01 all named the same but with different    POS,ROT,NAV values.
  
2 >  Lpad01_XR folder... Only difference here is an "XR facility" Logo on   pad 1 (in place of the number 1)
3 and 4 > Lpad01_Landing Area folder...Adds a landing area to both 1 and 2 above.
>NOTES:       - I increased the default texture size from 128x128         to 512x512 for crisper textures.
       - The "warning chevrons" on the left of the pad aid with         rotational alignment from a long way off. Just keep the chevrons on the left or right.
       - This is just the first version of default pad replacement textures...more  detailed  ones to come!
Update note: touched up the day and night textures a little along with adding the landing area.             >INSTALLATION:          0;   (Back up your original files!) Drag one of the four "texture" folders into Orbiters' root directory. Choose to overwrite and replace all files.
 Thanks to Martin for Orbiter!
Author
Aztronut66
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