I claim this base in the name of Thunder Chicken!

Tinkering around to see if I can make a cloth mesh flap in the breeze. Or at least transform the mesh vertices in a more organic way than a simple translational/rotational/scaling transformation of the mesh group. 72 triangles shouldn't be too bad...

Tinkering around to see if I can make a cloth mesh flap in the breeze. Or at least transform the mesh vertices in a more organic way than a simple translational/rotational/scaling transformation of the mesh group. 72 triangles shouldn't be too bad...








![20230719_110050[1404].jpg 20230719_110050[1404].jpg](https://cdn.orbiter-forum.com/data/attachments/33/33963-c3e75f0091617d60a6197ce0160be6f6.jpg?hash=w-dfAJFhfW)
![20230719_110131[1405].jpg 20230719_110131[1405].jpg](https://cdn.orbiter-forum.com/data/attachments/33/33964-5adc7acebe7e498476378eb70f3843cc.jpg?hash=Wtx6zr5-SY)









