Yes, the problem must be caused by some other factor.
As I asked earlier, am I perhaps exceeding the limitations of what the program can handle? In this current scenario I have a smaller waystation with maybe 30 SSBB modules, and my ship which must have well over 60, including animated parts...
This what I get from the Orbiter.log file:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 2.83181e-007 sec
Found 2 joystick(s)
Devices enumerated: 9
Devices accepted: 7
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (ATI Radeon HD 5800 Series)
==>...
Ah, thank you, that looks awesome, however the engine module present in the in-game scenario editor (simply named 'engine') does not show up in sc3gui, which leads me to believe that it's not a spacecraft3 ship.
Can one simply add too much into a scenario for the program to load? My PC is...
Kind of a major issue, when I add more than one engine (which is required to shift my larger structures) the scenario crashes the game when I try to open it after having saved and quit. Any idea what might cause that?
My ship is all geared up and ready to go, but she doesn't have enough punch...
It's working well for me, it's shifting my massive ship pretty happily. The cockpit is a little dodgy for me though, causes the game to crash seemingly at random when I spawn one, but I don't need it, it's the engine that I wanted, and the engine is perfect. You can even manouver it like you...
I like to construct my own 'ships' using station building blocks (SBB4.1), they're basically just very large stations that are mobile, and using them in conjunction with UMMU and UCGO makes for complete personalisation and full functionality for exploration. I can also launch the building blocks...
The mods that I want to use are compatible with 2006, and I've always used 2006, just general preferance.
I still have no solution for the instability.
Could it perhaps be that I'm using a 64bit OS?
With the fresh install i have had no errors, save for the problem with the modules not appearing in the editor. Errors in my heavily modded game are to be expected with that many crazy mods I suppose, it shouldn't be a problem.
So, for the missing modules to appear in the in-game editor, and to...
I am encountering problems with the in-game scenario editor and Station Building Blocks.
I like to build my own ships and stations by spawning modules and parts with the in-game scenario editor, and then using it to dock and "assemble" my ship.
This has worked pretty well in the past, I was...
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