Hello! Amazing work you did here. But it wont work for Blender 4.1, it throws an error 'mesh' object has no attribute 'create_normals_split'.
According to stack exchange: "The function create_normals_split was removed in Blender 4.1. Fixing this requires the importer authors to update their...
Thanks! I was going to release the meshes as a prop pack for scenario creators to use but, Orbiter is a pain to work with sometimes (I spent more time trying to get the textures to work than modelling the thing) and, on top of that, Skybolt went dormant so I kinda abandoned the proyect heh.
Yay! Then I may finish my "PBR VC Prop Pack™", I abandoned it since Skybolt went dormant, but now that pbr shading in the vc is possible in the future, it may have someuse after all.
Cool! Although I get this error with the latest build (from today I think?)
The error on Orbiter.log reads...
Any progress update or anything? Kinda need this proyect to keep my motivation up heh. Proper VC shading is a must for me. And those clouds look amazing.
Is it possible that at some time in the future we could get pbr shading and shadows for the vc, like we already have in the external view? Or is there some technical limitation that wont allow it?
Only for a limited time get your Shuttle-A MK.IX deluxe edition! Now with SEATS! You've heard it right!! Now you can sit in the cockpit of this one-of-a-kind ShaIX and control your ship knowing full well you're not gonna get flung to the other side of the cockpit as per user's requests. (Makarov...
Another update. Decided to take an actual astronaut model and pose it to see the proportions. Bad news, I have to shift the positioning like seen in these two images:
Good news, the pov doesnt change as much, and the HUD position has been shifted as MaxQ suggested:
Original Pov:
New pov:
So...
Ill lower the hud then, as moving the window up will require me to modify the external model and redo the texturing from almost zero hah. Lesson learned, from now on Ill use a non destructive workflow using a high poly and a low poly model so that I can modify them as the craft evolves.
Update: Turns out If I fit the pilot into a tight space with almost no leg room it will have some reasonable visibility:
(the cubicle, docking mechanism and pilot is highlighted) The pilot should have a more reclined position to fit.
This will not only break several regulations on cockpit...
POW: You are the pilot of a ship designed by an idiot:
So, turns out that I went for the rule of cool when designing the cockpit. And thought I could make the pilot look through the front window just fine. Thing is, this is as low as the pilot can go without interfering with the docking...
Ive been running games and blender on a 2004 laptop up until 2 years ago so I feel you hah. I will try to make as many optimizations as possible so it is easier to run.
Youre right, some people will have different preferences. Ill see if I can find a suitable model (no way I can model a person hah) and then make it low poly. Then dgatsoulis or other person intelligent enough to code could add that option and even a female, male option.
And srry for sometimes...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.