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  1. OvalDreamX

    Orbiter Screenshot Thread

    Thanks! I was going to release the meshes as a prop pack for scenario creators to use but, Orbiter is a pain to work with sometimes (I spent more time trying to get the textures to work than modelling the thing) and, on top of that, Skybolt went dormant so I kinda abandoned the proyect heh.
  2. OvalDreamX

    New Release D3D9Client Development

    Yay! Then I may finish my "PBR VC Prop Pack™", I abandoned it since Skybolt went dormant, but now that pbr shading in the vc is possible in the future, it may have someuse after all. Cool! Although I get this error with the latest build (from today I think?) The error on Orbiter.log reads...
  3. OvalDreamX

    Orbiter Screenshot Thread

    Some old stuf I abandoned some time ago. Brighton Beach Spaceport, landing bay Aurek :-)
  4. OvalDreamX

    Project Skybolt Client Development

    Only hope is the d3d9 client gets some eye candy added. Proper Vc shading specially
  5. OvalDreamX

    Project Skybolt Client Development

    Yup, and the github page shows last activity was 2 years ago :-(
  6. OvalDreamX

    Project Skybolt Client Development

    Any progress update or anything? Kinda need this proyect to keep my motivation up heh. Proper VC shading is a must for me. And those clouds look amazing.
  7. OvalDreamX

    New Release D3D9Client Development

    Is it possible that at some time in the future we could get pbr shading and shadows for the vc, like we already have in the external view? Or is there some technical limitation that wont allow it?
  8. OvalDreamX

    Project Shuttle-A Mk.IX

    Only for a limited time get your Shuttle-A MK.IX deluxe edition! Now with SEATS! You've heard it right!! Now you can sit in the cockpit of this one-of-a-kind ShaIX and control your ship knowing full well you're not gonna get flung to the other side of the cockpit as per user's requests. (Makarov...
  9. OvalDreamX

    Project Shuttle-A Mk.IX

    Another update. Decided to take an actual astronaut model and pose it to see the proportions. Bad news, I have to shift the positioning like seen in these two images: Good news, the pov doesnt change as much, and the HUD position has been shifted as MaxQ suggested: Original Pov: New pov: So...
  10. OvalDreamX

    Project Shuttle-A Mk.IX

    Ill lower the hud then, as moving the window up will require me to modify the external model and redo the texturing from almost zero hah. Lesson learned, from now on Ill use a non destructive workflow using a high poly and a low poly model so that I can modify them as the craft evolves.
  11. OvalDreamX

    Project Shuttle-A Mk.IX

    Update: Turns out If I fit the pilot into a tight space with almost no leg room it will have some reasonable visibility: (the cubicle, docking mechanism and pilot is highlighted) The pilot should have a more reclined position to fit. This will not only break several regulations on cockpit...
  12. OvalDreamX

    Project Shuttle-A Mk.IX

    POW: You are the pilot of a ship designed by an idiot: So, turns out that I went for the rule of cool when designing the cockpit. And thought I could make the pilot look through the front window just fine. Thing is, this is as low as the pilot can go without interfering with the docking...
  13. OvalDreamX

    Project Shuttle-A Mk.IX

    Ive been running games and blender on a 2004 laptop up until 2 years ago so I feel you hah. I will try to make as many optimizations as possible so it is easier to run.
  14. OvalDreamX

    Project Shuttle-A Mk.IX

    Youre right, some people will have different preferences. Ill see if I can find a suitable model (no way I can model a person hah) and then make it low poly. Then dgatsoulis or other person intelligent enough to code could add that option and even a female, male option. And srry for sometimes...
  15. OvalDreamX

    Project Shuttle-A Mk.IX

    Thanks! And about the astronauts, I will not have any astronauts on the vc I think. They will not be visible in the external view and I never liked having static copilots in the cockpit. It breaks the immersion hah
  16. OvalDreamX

    Project Shuttle-A Mk.IX

    Managed to finish the internal block out. Its basically ready for the actual modelling process. Also experimented with clothing/insulation/cushion in the interior. The cloth are kinda low poly and I could save even more by decimating it and projecting the normals from the high poly onto it. So...
  17. OvalDreamX

    Project Shuttle-A Mk.IX

    Super Hyper mega ultra early blockout for the cockpit interior. Its just basic shapes to figure out the layout. Im having a bit of free time now so you may or may not see a bit of progress on the cockpit.
  18. OvalDreamX

    Project Shuttle-A Mk.IX

    Thanks for the kind words! Then, as there are some workarounds to the bad UV layout, Ill focus on the VC (trying to apply and learn good UV packing). Then Ill fix the external model. How much tris is too much for Orbiter? Afaik, my original model counted as Low Poly on game asset standards hah
  19. OvalDreamX

    Project Shuttle-A Mk.IX

    Yeah, trying to fit it all on a single uv was a begginer mistake I guess hah. I may have to redo it at some point, and the texturing ofc. I guess its part of the learning process, seems I had gotten modelling more or less right, but UVing still a long way to go hah. :) Thats exactly what I had...
  20. OvalDreamX

    Project Shuttle-A Mk.IX

    Those skins look good! Did you use substance painter or just did it in the png itself? I plan to do several skins (one like the original shuttle-a paintjob) once all the model its sorted out. Nice work! The thing with further editing the model to add more details its that the UV map is alreay...
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