Recent content by johnnymanly

  1. johnnymanly

    Project D3D9 to Vulkan

    Looks good ! Fancy...
  2. johnnymanly

    Problem oapi.create_ntvertexarray() problem

    Thanks again! :hailprobe:
  3. johnnymanly

    Problem oapi.create_ntvertexarray() problem

    OK. Thanks.(y) I'll see what I can do with it.
  4. johnnymanly

    Problem oapi.create_ntvertexarray() problem

    Does anyone know why this fails? PANEL2D_TEXW = 2048 PANEL2D_TEXH = 1024 PANEL2D_MAINW = 1280 PANEL2D_MAINH = 382 local grps = {} grps.vtx = oapi.create_ntvertexarray({ { 0, 0, 0, 0, 0, 0, 0.0, 1.0 - PANEL2D_MAINH/PANEL2D_TEXH }...
  5. johnnymanly

    Question Implementing XRSound in Lua?

    Can't help you there, sorry. :confused:
  6. johnnymanly

    Question Implementing XRSound in Lua?

    It's in Lua. There is a set_cameramode() but not get.
  7. johnnymanly

    Question Implementing XRSound in Lua?

    oapi.get_cameratarget () Return a handle to the current camera target. The camera target is not necessarily a vessel, and if it is a vessel, it is not necessarily the focus object (the vessel receiving user input). Returns: handle or nil handle to the current camera target (i.e. the object the...
  8. johnnymanly

    Meshing Question FLAG 4 not working

    the problem is with a texture. I have 3 textures: TEXTURES 3 Mako/MakoDash.dds D Mako/MakoDash2.dds D Mako/MakoPilot.dds If I remove the third one FLAG 4 works fine.
  9. johnnymanly

    Meshing Question FLAG 4 not working

    I've tried it with and without textures. No luck with this mesh. I use this flag on other meshes without issue. EDIT I forgot to mention that this is for a lua coded vessel and I'm running Orbiter on wine on FreeBSD, in case it matters.
  10. johnnymanly

    Meshing Question FLAG 4 not working

    I'm trying to use "FLAG 4" to stop the effects of lighting on a mesh group but it's not working. the header for the group is: LABEL fuelbar1 MATERIAL 5 TEXTURE 0 FLAG 4 GEOM 194 192 I've used this flag for groups in other meshes and it's fine but not this time. Perhaps I have a misunderstanding...
  11. johnnymanly

    OHM JM_pl

    johnnymanly submitted a new addon: JM_pl - Altenative to the ShuttleA_pl cargo pod Read more about this addon...
  12. johnnymanly

    JM_pl version 1

    An alternative cargo pod for the ShuttleA. For Orbiter 2024 Unzip into your Orbiter directory. Manual is in the Doc folder.
  13. johnnymanly

    Problem *SOLVED* Can't create vessel in the right place

    Solved by calling from "prestep" instead of "poststep".
  14. johnnymanly

    Problem *SOLVED* Can't create vessel in the right place

    I've made an alternate PL cargo module for the ShuttleA and I want to create a deflated chute, as a separate vessel, upon ground contact. If I create it using "get_groundcontact()" it's created many meters away and underground. If I do it using "clbk_consumebufferedkey()" it's fine. I've coded...
  15. johnnymanly

    Implementing two default MFDs in VC on Lua

    I don't know why that's happening but you could try a "bare minimum" texture. this one is 64 X 256 for all the MFD buttons.
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