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  1. johnnymanly

    Project D3D9 to Vulkan

    Looks good ! Fancy...
  2. johnnymanly

    Problem oapi.create_ntvertexarray() problem

    Thanks again! :hailprobe:
  3. johnnymanly

    Problem oapi.create_ntvertexarray() problem

    OK. Thanks.(y) I'll see what I can do with it.
  4. johnnymanly

    Problem oapi.create_ntvertexarray() problem

    Does anyone know why this fails? PANEL2D_TEXW = 2048 PANEL2D_TEXH = 1024 PANEL2D_MAINW = 1280 PANEL2D_MAINH = 382 local grps = {} grps.vtx = oapi.create_ntvertexarray({ { 0, 0, 0, 0, 0, 0, 0.0, 1.0 - PANEL2D_MAINH/PANEL2D_TEXH }...
  5. johnnymanly

    Question Implementing XRSound in Lua?

    Can't help you there, sorry. :confused:
  6. johnnymanly

    Question Implementing XRSound in Lua?

    It's in Lua. There is a set_cameramode() but not get.
  7. johnnymanly

    Question Implementing XRSound in Lua?

    oapi.get_cameratarget () Return a handle to the current camera target. The camera target is not necessarily a vessel, and if it is a vessel, it is not necessarily the focus object (the vessel receiving user input). Returns: handle or nil handle to the current camera target (i.e. the object the...
  8. johnnymanly

    Meshing Question FLAG 4 not working

    the problem is with a texture. I have 3 textures: TEXTURES 3 Mako/MakoDash.dds D Mako/MakoDash2.dds D Mako/MakoPilot.dds If I remove the third one FLAG 4 works fine.
  9. johnnymanly

    Meshing Question FLAG 4 not working

    I've tried it with and without textures. No luck with this mesh. I use this flag on other meshes without issue. EDIT I forgot to mention that this is for a lua coded vessel and I'm running Orbiter on wine on FreeBSD, in case it matters.
  10. johnnymanly

    Meshing Question FLAG 4 not working

    I'm trying to use "FLAG 4" to stop the effects of lighting on a mesh group but it's not working. the header for the group is: LABEL fuelbar1 MATERIAL 5 TEXTURE 0 FLAG 4 GEOM 194 192 I've used this flag for groups in other meshes and it's fine but not this time. Perhaps I have a misunderstanding...
  11. johnnymanly

    OHM JM_pl

    johnnymanly submitted a new addon: JM_pl - Altenative to the ShuttleA_pl cargo pod Read more about this addon...
  12. johnnymanly

    JM_pl version 1

    An alternative cargo pod for the ShuttleA. For Orbiter 2024 Unzip into your Orbiter directory. Manual is in the Doc folder.
  13. johnnymanly

    Problem *SOLVED* Can't create vessel in the right place

    Solved by calling from "prestep" instead of "poststep".
  14. johnnymanly

    Problem *SOLVED* Can't create vessel in the right place

    I've made an alternate PL cargo module for the ShuttleA and I want to create a deflated chute, as a separate vessel, upon ground contact. If I create it using "get_groundcontact()" it's created many meters away and underground. If I do it using "clbk_consumebufferedkey()" it's fine. I've coded...
  15. johnnymanly

    Implementing two default MFDs in VC on Lua

    I don't know why that's happening but you could try a "bare minimum" texture. this one is 64 X 256 for all the MFD buttons.
  16. johnnymanly

    News Gallery of add-ons in development

    I wanted to fix the parachutes on the ShuttleA PL cargo pods and got carried away...
  17. johnnymanly

    Implementing two default MFDs in VC on Lua

    That code is a bit sketchy so read it along side "orbiter_lua.chm" and you'll get the idea.
  18. johnnymanly

    Implementing two default MFDs in VC on Lua

    It's not released. It's not finished.
  19. johnnymanly

    Implementing two default MFDs in VC on Lua

    Yes. This is the code I used. It is based on the Atlantis source code. I called everything directly from clbk_VCredrawevent() though I should have made a separate function. local left_selection = { [AID_MFD1_LBUTTONS] = true, [AID_MFD1_RBUTTONS] = true } if left_selection[id] then...
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