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jarmonik's latest activity
J
jarmonik
replied to the thread
New Release
D3D9Client Development
.
It should be possible to get the shadow appear right as well but it requires more then just one line.
Jul 18, 2022
J
jarmonik
reacted to
N_Molson's post
in the thread
New Release
D3D9Client Development
with
Like
.
Good news, it seems I forgot to check the "sort meshgroups by name" option in the exporter. So, with the foilage being the last...
Jul 18, 2022
J
jarmonik
replied to the thread
D3D9 Client lag
.
I also have HD Graphics 4000 on my laptop. It's a good idea to disable anti-aliashing it should boost the frame-rate. I have used to get...
Jul 18, 2022
J
jarmonik
replied to the thread
New Release
D3D9Client Development
.
That's not the case. Material alpha is called "gMtrlAlpha". "cDiff.a" is a texture alpha and it's sampled just 3 lines earlier in the code.
Jul 18, 2022
J
jarmonik
replied to the thread
New Release
D3D9Client Development
.
It should work or is there something I have overlooked ?? I don't have a tree so can't test it. It might be good idea to check that the...
Jul 18, 2022
J
jarmonik
replied to the thread
Linux playground
.
Shadows of surface base buildings are projected polygons + stencil. The shadow of focus vessel and near by vessels are "Shadow Maps" in...
Jul 18, 2022
J
jarmonik
replied to the thread
New Release
D3D9Client Development
.
Those indeed are drawing order issues, however, there is one special case in transparency, if one bit transparency is used then it...
Jul 18, 2022
J
jarmonik
replied to the thread
D3D9 Client lag
.
It's also a good idea to check the "Orbiter.log" file if there's much text printed on it. Lot of messages written on the log will reduce...
Jun 28, 2022
J
jarmonik
replied to the thread
Orbiter Screenshot Thread
.
Yes, of course, it's OK to upload the client.
Jun 28, 2022
J
jarmonik
replied to the thread
Orbiter Screenshot Thread
.
There is a new version of Terrain Toolkit in Open Orbiter repository with Water-mask and Nightlight import/export. Right now we are...
Jun 23, 2022
J
jarmonik
replied to the thread
Celbody modules with no source code
.
They are likely third party addons included in Orbiter distribution. Who made them and is he still around ? If not then a quick fix is...
Jun 5, 2022
J
jarmonik
reacted to
n72.75's post
in the thread
Raytraced VC textures with panel lights
with
Like
.
Agree with @Felix24 here, that seems like it's getting a bit too complicated.
Jun 3, 2022
J
jarmonik
reacted to
Felix24's post
in the thread
Raytraced VC textures with panel lights
with
Like
.
That seems a bit too complicated. The way I'm thinking, if a gauge has backlighting, the needle/pointer is black and doesn't itself need...
Jun 3, 2022
J
jarmonik
replied to the thread
Raytraced VC textures with panel lights
.
I didn't fully understood what you were meaning but if you think it will work then it's fine by me. So, I'll leave the 3D-2D mapping...
Jun 3, 2022
J
jarmonik
replied to the thread
Raytraced VC textures with panel lights
.
I have been working on the implementation. Texture loader is done as well as the pre-shader. Currently working on sunlight shadows...
Jun 1, 2022
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