Recent content by BrianJ

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    Programming Question Touchdown and eva

    case OAPI_KEY_J: SpawnEVA(); return 1;
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    Programming Question Touchdown and eva

    Nothing in my clbkPostStep(....) I called the Spawn(...) function direct from a keypress. I'm out of ideas 🤷‍♂️
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    Programming Question Touchdown and eva

    Tried it on Moon latitude -89.25 and +2.13 and it works fine. I was spawning a "Carina" satellite, since I don't have an "EVAGUY". One last thought: Is the Spawn triggered in clbkPreStep(...)? If so, move it to clbkPostStep(...) ...or vice versa.. Good luck!
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    Programming Question Touchdown and eva

    Just tested the code I posted and it works fine for me (Orbiter2016). 🤷‍♂️ Good luck! :cheers:
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    Programming Question Touchdown and eva

    Hi, this is only really valid for a flat plane - good enough if you're close to the equator. But error will get worse closer to the pole (lines of longitude get closer together at the pole). You could do it with vectors though (well, I like vectors 😁)......I wrote this code off the top of my...
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    Vessel New Glenn addon inspired by BrianJ's Falcon 9

    Sorry, but I really have no idea of what the problems are. Certainly, just changing the Falcon9 code thrust/mass/fuel numbers, will not work. You need to change all the guidance algorithms as well 🤷‍♂️ Sorry I can't help more. :cheers:
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    Project SpaceX SuperHeavy

    Its on my list. Just need the time and energy :) I couldn't get an IMFD "Base Approach" solution in the "Mars Approach" scenario. Just too close to Mars. Not sure why that scenario is in there, I may just have been pleased to get the Starship to Mars finally! :cheers:
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    Project SpaceX SuperHeavy

    Hi, Its been a while since I looked at Starship - and I don't remember what this scenario is for! Its lined up for Periapsis close to Olympus base, but that's way off what you need for a reentry to Olympus. I'm not surprised that IMFD "BaseApproach" won't give a solution for correct reentry...
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    Problem New member can't access addons

    Hi, you should be able to access any Add-ons in the "Public" section, but you need a Moderator to approve your post to access the "Orbinauts Only" section. The two Add-ons you mention were hosted externally (I think) and have disappeared, but as others have mentioned you can probably get them...
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    Project N1 Lunar

    Hi, I don't know of any beta version release so far. I think @Buck Rogers was considering it. Work continues. I have been having fun thinking up autopilot programs for landing/ascent/reentry :) :cheers:
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    Project SpaceReactor

    Hi, I had a quick look at ginny.cpp and I have a hunch its the ClearMeshes(false) that is the culprit. If it gets called after DefineAnimations( ) it will delete the animations. Great add-on! (y) Cheers, BrianJ
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    Programming Question Touchdown and eva

    I can't really see "whats going on", but you can try this little known Orbiter SDK "trick".... After you set the vs.surf_lat & vs.surf_lng values, use: vs.arot.x = 10; This should tell Orbiter to set the vessel landed on its touchdown points. Works for oapiDefSetStateEx( ) - it should work for...
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    New Release Crew Dragon 2022

    It would be a fairly extensive project! No plans for this at the moment. However, I can recommend: "Rendezvous MFD" for rendezvous: https://www.orbiter-forum.com/resources/rendezvous-mfd-050621.1186/ "PursuitMFD" for docking ops: https://www.orbiter-forum.com/resources/pursuitmfd-2016.3096/...
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    General Question All planets are too dark during night on 2024.

    My two-cents worth..... I like to play with "realistic" dark night hemispheres for planets.............except when I'm developing or checking out orbit data, I prefer a more "STK-like" display with clearly visible night hemispheres, so I can see what's going on and where I am. I do rather miss...
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    Hello everyone!

    Welcome back! :welcome:
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