BrianJ's latest activity

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    BrianJ reacted to Paolo_P's post in the thread Project N1 Lunar with Like Like.
    Hi everybody, I've been watching this thread for a long time, because I've been dreaming to have the chance to fly soviet moon program...
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    BrianJ reacted to Matias Saibene's post in the thread Project N1 Lunar with Like Like.
    @Buck Rogers I'm making some progress on Multistage2026 with your N1. Now with exhaust textures!
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    BrianJ replied to the thread Project SpaceReactor.
    Hi, I had a quick look at ginny.cpp and I have a hunch its the ClearMeshes(false) that is the culprit. If it gets called after...
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    BrianJ reacted to francisdrake's post in the thread Project SpaceReactor with Like Like.
    SpaceReactor stowed on a FaclonHeavy upper stage. Ginny helicopter with landing lights on, picking up some ground dust. Update 03...
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    I can't really see "whats going on", but you can try this little known Orbiter SDK "trick".... After you set the vs.surf_lat &...
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