So i tested it and i ran into a small problem. The scenario that you have works well, the rocket launches into the right attitude and the autopilot does it's job BUT when i try to change location or even the heading of the launch the rocket just won't move and of course because of that the autopilot will fail.
A bit of explanation: The V2 rocket does not have a Roll program so it needs to be fired more or less like an artillery round in the right direction.
In Orbiter it does the same and you can see which side or the rocket the autopilot considers to be "forward" if you look at these clues on the texture

In the old Addon you could move the heading by changing the heading variable in the SCN editor or by simply rotating the rocket from the sim.
Now for your base here the scn editor is out of the question because the moment you move it it glitches out.
It doesn't matter too much because most of the time you will insert the heading in the scenario file but when i go into the scenario file i see conflicting stuff here
1. Now i have to set the base and the rocket's heading because both are linked together however in your scenario headings do not have the same value:
V2-6:V2i
HEADING 323.47
V2base:v2base
HEADING 329.99
2. No matter what heading i insert in those two even if i account for the differences between them, the base and rocket won't turn in real life.
Here is a quick test i did: i put a DG in front of me, looked at the heading,
Exit the scenario and change the heading to 90 degrees or so the dg should now be to my left or right but as you can see from the screenshots the DG is still in front of me, which means that the base and the rocket didn't rotate.

So my question is how do i rotate the rocket in order to aim it in this case?
What variables do i need to change in the SCN?