Hi All,
(might have posted this in the wrong section)
i stumled upon something interesting while trying to work on my Star trek universe. Actually this is already around for years but i was wondering if someone had any idea how to get rid of this.
i use meshes to replicate (stars) and what happens is when i have for example to Stars orbiting close to each other the meshes Collide like seen in below picture

Here are both of them next to each other. One is significantly larger then the other one.
once you move the view you will see that in this next screenshot the Meshes collide with each other which is what i would not like to happen to them..

Does anyone have any idea why this happens and or if this is a limitation off the Orbiter Engine?
i have tested this in the new Orbiter 2024 but this issue was also there in earlier versions of the game
Thanks!
(might have posted this in the wrong section)
i stumled upon something interesting while trying to work on my Star trek universe. Actually this is already around for years but i was wondering if someone had any idea how to get rid of this.
i use meshes to replicate (stars) and what happens is when i have for example to Stars orbiting close to each other the meshes Collide like seen in below picture

Here are both of them next to each other. One is significantly larger then the other one.
once you move the view you will see that in this next screenshot the Meshes collide with each other which is what i would not like to happen to them..

Does anyone have any idea why this happens and or if this is a limitation off the Orbiter Engine?
i have tested this in the new Orbiter 2024 but this issue was also there in earlier versions of the game
Thanks!



