OHM Better ISS

Max-Q

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I can together a zip. It will use the STS2016 eva guys.
Looks great! Only two issues I noticed:
  • Translation is VERY slow
  • The first time I tried to go back into the airlock I got a CTD, the second time it worked fine.

How do you want to handle release? Do you want to put your EVA addon on orbithanger and distribute separately or do you just want me to bundle the addons in one release (with proper credits, of course)?
 

gattispilot

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Looks great! Only two issues I noticed:
  • Translation is VERY slow
  • The first time I tried to go back into the airlock I got a CTD, the second time it worked fine.

How do you want to handle release? Do you want to put your EVA addon on orbithanger and distribute separately or do you just want me to bundle the addons in one release (with proper credits, of course)?
Thanks. I am not sure I would say bundle. For those that have the sts2016 it is the same meshes.

I think so too about the speed. I was told it is more real life. I can add a fast button so movement is 10 x speed.

delta_pos = 0.5 * SimDT;

att_pos.x = att_pos.x + pves_x.x * delta_pos;

or just increase the delta_pos


I wonder about the CTD. The code is basically the eva code for the shuttle. The big difference is the animated hatch.
 
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gattispilot

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Try this scn and dll for eva3 red striped guy. The translation is now 10 x. if good. I can add a button for fast/slow speed
 

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  • ISSEVASPEEDTEST.zip
    96.5 KB · Views: 13

Max-Q

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Speed seems better. Got another CTD, seems to happen if the astronaut isn't perfectly aligned in rotation with the airlock.

My thought on release, I will release the next version with the attachment point defined in the cfg. If a user wants EVA capability, they can download your addon separately. Is that good with you?
 

gattispilot

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Sure. Anything in the log with the ctd? I will add a speed button to the eva.

If the window for the eva movement MUST be closed prior to entering vessel or a CTD
 
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gattispilot

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Updated EVA3 NO SAFER guy so translation and rotation have a fast and slow speed
 

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  • UPDATEEVASPEED.zip
    95.2 KB · Views: 13

gattispilot

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The advantage of using the pop windows. IS you can be focused on something else and move the eva,.....
 

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  • ISSEVA3.jpg
    ISSEVA3.jpg
    128.5 KB · Views: 34

Kyle

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Would there be anyway for one to easily create an attachment to the ISS along the ITS that rotates with the solar panels? I was thinking of creating the new Boeing solar panels (essentially, my plan is to just take one of your ISS solar array meshes, recolor them, and shrink them in Blender).
 

Gargantua2024

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Where exactly do you need them? And how many? Shouldn’t be to hard to move them.
The ISS needs six attachments for the iROSA panels:
iss_rosa_correct_channels.jpg

NSF-2021-06-16-14-31-32-584.jpg

IROSA-vs-original-array.jpg
 

Max-Q

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Ugggh! Moving the attachment points is gonna be a LOT tougher than I thought.

What might be a lot easier is if I just added the iROSA panels to the mesh and animate them with the original panels. Another CFG option for hiding them would be in order.

Would there be anyway for one to easily create an attachment to the ISS along the ITS that rotates with the solar panels? I was thinking of creating the new Boeing solar panels (essentially, my plan is to just take one of your ISS solar array meshes, recolor them, and shrink them in Blender).
Do you want to send me your meshes, or do you want me to take a shot at modeling them (iROSA panels) myself?
 

Kyle

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Ugggh! Moving the attachment points is gonna be a LOT tougher than I thought.

What might be a lot easier is if I just added the iROSA panels to the mesh and animate them with the original panels. Another CFG option for hiding them would be in order.


Do you want to send me your meshes, or do you want me to take a shot at modeling them (iROSA panels) myself?
I'm away from my PC right now, so I won't be able to touch the iROSA panels until after New Years.
 

gattispilot

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Updated eva modules so now you get a fast/slow rot and translation I thought about making a mesh of where the airlock is so it might be easier to know when in the airlock?
 

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  • EVAMODULEUPDATE.zip
    761.3 KB · Views: 14

Max-Q

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I thought about making a mesh of where the airlock is so it might be easier to know when in the airlock?
I don't think that is a big deal... UMMU worked fine with 'invisible' airlock. If you want to do it, I would suggest only having it visible when there is an EVA in progress.
I assume you are talking about the active area where EVAs can return to the airlock?
 
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